Facial Rigging in Maya 7

Easily learn sophisticated facial rigging techniques in Maya that provide greater control, efficiency, and realism when animating with over 4.5 hours of project-based training. Software required: Maya 6 or higher (Maya 7 to open project files).
Course info
Level
Intermediate
Updated
Jul 10, 2006
Duration
4h 49m
Table of contents
Introduction and Project Overview
Facial Rigging in Maya 7
Initial Setup of the Scene Prior to Rigging 3m Creating Joints for the Head and Jaw 4m Setting up an IK Handle/Control Curves for the Head 10m Adding Attributes to Control Jaw Movements 4m Parenting Geometry to the Rig 3m Binding the Head and Painting Weights (Part 1) 9m Binding the Head and Painting Weights (Part 2) 9m Setting up the Character's Gums 5m Setting up the Eye Controls (Part 1) 9m Setting up the Eye Controls (Part 2) 5m Setting up the Character's Tongue 14m Beginning to Create Blendshapes and Creating a Smile Blendshape 7m Creating a Left/Right Smile Blendshape 6m Creating Frowning Blendshapes 9m Creating a U Phoneme Blendshape 5m Creating a M Phoneme Blendshape 5m Creating an F Phoneme Blendshape 7m Creating a Sneer Blendshape 6m Creating Left/Right Sneer Blendshapes 9m Creating Left/Right Mouth Roll Blendshapes 10m Making Blend Shape Deformers 6m Creating Blendshapes for the Eyes, Upper Lid Raise 6m Creating a Right Blink Blendshape 7m Creating a Left Blink and Left/Right Twitch Blendshape 7m Creating a Left/Right Brow Raise Blendshape 10m Creating a Eyebrow Down and Eyes Wide Open Blendshapes 12m Connecting Eye Blend Shapes to the Base Head 8m Creating the GUI (Part 1) Basic Eye Shapes and Clusters 10m Creating the GUI (Part 2) Eyebrow Controls 7m Creating the GUI (Part 3) Nose and Mouth 10m Connecting Mouth Blend Shapes to GUI (Part 1) 7m Connecting Mouth Blend Shapes to GUI (Part 2) 9m Connecting Tongue Controls to GUI 7m Connecting Eye Blend Shapes to GUI (Part 1) 10m Connecting Eye Blend Shapes to GUI (Part 2) 8m Locking/Limiting Attributes on GUI 10m Connecting GUI to the Global Control and Cleaning up the Head Rig 6m Bonus Lesson: Connecting Camera to the Head and GUI 4m Bonus Lesson: Stylizing GUI Window 4m
Description
Course info
Level
Intermediate
Updated
Jul 10, 2006
Duration
4h 49m
Description

Easily learn sophisticated facial rigging techniques in Maya that provide greater control, efficiency, and realism when animating with over 4.5 hours of project-based training. Perfect for intermediate artists using Maya. Popular highlights include: Creating Intuitive 3D Graphic User Interface; Blend Shapes for Mouth Expressions (Phonemes, Smiles, Frowns, Sneers); Blend Shapes for Eyes (Blink, Brow Raise, Squint); Blend Shapes for Subtleties and Details; Advanced Tongue Set Up with Spline IK and Blend Shapes; Changing Deformation Stack; Sophisticated Jaw Controls; Tuning Weights with Component Editor; Connection Editor; Cluster Setup; Camera Setup for User-Friendly Animation; Constraints; Smooth Binding; Soft Modification/Sculpt Geometry Tool. Software required: Maya 6 or higher (Maya 7 to open project files).

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

More from the author
Introduction to Maya 2016
Beginner
10h 38m
Apr 16, 2015
Retargeting Mocap to Custom Rigs in CINEMA 4D
Intermediate
1h 8m
Apr 15, 2015
More courses by Delano Athias