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Creating a Fantasy Creature from Concept Art in ZBrush

by Lee Magalhaes

In this advanced ZBrush tutorial, we tackle yet another concept by the awesome Anthony Jones and work towards an extremely detailed and precise sculpture of his design. Software required: ZBrush 4R2, Photoshop CS5.

What you'll learn

In this advanced ZBrush tutorial, we tackle yet another concept by the awesome Anthony Jones and work towards an extremely detailed and precise sculpture of his design. While focusing on matching the concept, we will pay special attention to the anatomy and proportions of the creature as well as any underlying and perhaps undefined details that we will have to fill in the blanks for. That being said, there will be a plethora of topics covered from Polypainting to high-frequency detailing such as pores and scales. By the end of this ZBrush tutorial you should be more comfortable with an advanced workflows that will get you results fast and efficiently. Software required: ZBrush 4R2, Photoshop CS5.

About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design. He is currently a freelance 3D artist and has worked on a variety of projects in the industry, from basemesh models for Mudbox releases to high quality models for movies and games. He focuses on character art, anatomy, and digital sculpting.

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