Fiber Techniques in ZBrush

In this series of ZBrush tutorials, we'll be talking about the some of the ways you can use the new FiberMesh feature to create foliage, fur, or even human hair. Software required: ZBrush 4R2b.
Course info
Level
Intermediate
Updated
Apr 1, 2012
Duration
1h 38m
Table of contents
Description
Course info
Level
Intermediate
Updated
Apr 1, 2012
Duration
1h 38m
Description

In this series of ZBrush tutorials, we'll be talking about the some of the ways you can use the new FiberMesh feature to create foliage, fur, or even human hair. ZBrush has always been a great tool for concepting characters and models and creating highly detailed sculpts. The materials, lighting, and rendering capabilities have also been continually enhanced and we can now get some great final images right out of ZBrush. One important thing that was still difficult to achieve in ZBrush was hair or fur. Many of the characters you create will require some kind of hair or fur to really be finished. FiberMesh, added in ZBrush 4R2b is a great solution. In this course, we'll look at the basics of working with FiberMesh as well as a number of different scenarios in which it could be used. We'll talk about creating grass and trees, fur, and different varieties of hair, and we'll go over many of the available grooming brushes. There's no substitute for getting in there and playing with it yourself, but at the end of this tutorial, you'll have a much better idea of what you can do and how to go about getting the results you need for your custom creation. Software required: ZBrush 4R2b.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] I'm Justin with digital tutors. Picks, a logic authorized training provider in the series of lessons will be talking about some of the ways that you can use the new fibre mesh feature to create foliage for even human hair. Zebras has always been a great tool for concept of characters and models and creating highly detailed sculpts in the materials. Lighting and rendering capabilities have also been continually enhanced, and we can now get some really great final images right out of the brush on. One important thing that was still difficult to achieve in Ze brush was here for how many of the characters that you create will require some kind of Hereford really be finished fibre mesh added in ze brush. For our to be is a great solution for this now. This course will look at the basics of working with fiber mesh as well as a number of different scenarios in which it could be used well, talk about creating grass trees for and different varieties of hair and go over many of the available grooming brushes. There's no substitute for really just getting in there and playing with it yourself, but at the end of this course, you have a much better idea of what you can do and how to go about getting the results that you need for your custom creation. So let's go ahead and get started by talking about the basics of fibre mesh.