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Fiber Techniques in ZBrush

In this series of ZBrush tutorials, we'll be talking about the some of the ways you can use the new FiberMesh feature to create foliage, fur, or even human hair. Software required: ZBrush 4R2b.

Intermediate
1h 38m
(2)

Created by Justin Marshall

Last Updated Mar 08, 2019

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  • Course

Fiber Techniques in ZBrush

In this series of ZBrush tutorials, we'll be talking about the some of the ways you can use the new FiberMesh feature to create foliage, fur, or even human hair. Software required: ZBrush 4R2b.

Intermediate
1h 38m
(2)

Created by Justin Marshall

Last Updated Mar 08, 2019

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What you'll learn

In this series of ZBrush tutorials, we'll be talking about the some of the ways you can use the new FiberMesh feature to create foliage, fur, or even human hair. ZBrush has always been a great tool for concepting characters and models and creating highly detailed sculpts. The materials, lighting, and rendering capabilities have also been continually enhanced and we can now get some great final images right out of ZBrush. One important thing that was still difficult to achieve in ZBrush was hair or fur. Many of the characters you create will require some kind of hair or fur to really be finished. FiberMesh, added in ZBrush 4R2b is a great solution. In this course, we'll look at the basics of working with FiberMesh as well as a number of different scenarios in which it could be used. We'll talk about creating grass and trees, fur, and different varieties of hair, and we'll go over many of the available grooming brushes. There's no substitute for getting in there and playing with it yourself, but at the end of this tutorial, you'll have a much better idea of what you can do and how to go about getting the results you need for your custom creation. Software required: ZBrush 4R2b.

Fiber Techniques in ZBrush
Intermediate
1h 38m
(2)
Table of contents

About the author
Justin Marshall - Pluralsight course - Fiber Techniques in ZBrush
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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