From traditional creatives to seasoned developers, understanding and creating user interfaces is an immensely valuable skill to have. Figma has all the trappings to get you there and advance your design skill set to the next level. In this course, Figma: Getting Started, you will learn what Figma is and what it isn't. Next, you will dive into creating basic shapes and customizing objects. Then, you will learn about layers and their behaviors. Finally, you will explore prototyping, exporting, and libraries. When you are finished with this course, you will have the fundamental skills to get started in Figma. Software required: Figma.
Course Overview Hi, everyone. My name is Trevor Wernisch, and welcome to my course Figma: Getting Started. I'm a user interface and experience designer that gets to make video games, apps, and other interactive experiences. The simple fact is that UX and UI designers are in an incredibly high demand these days, and tools like Figma are making it easier than ever to break into the field. In this course, I'm going to walk you through everything that Figma has to offer us designers, ways that we can create and optimize our designs for rapid iteration, how to create interactive and animated prototypes that we can share with developers and stakeholders, and even some tips on how professionals keep their designs consistent and visually cohesive across large design systems. By the end of this course, you'll be in an excellent position to dive further into Figma and begin creating tantalizing user interfaces for web or mobile. This is an introductory course, but before we begin, you should have a good grasp of general computing knowledge and terminology. I really hope you'll join me on this journey to learn Figma with the Figma: Getting Started course, at Pluralsight.