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Finishing a Car Animation Render in Maya and Composite

by Chris Glick

In this tutorial, we'll learn how to take a basic render scene and add textures, render it, and composite it into a finished shot.

What you'll learn

In this tutorial, we'll learn how to take a basic render scene and add textures, render it, and composite it into a finished shot. We'll be covering all the steps needed to take a plain render and make it better. We'll begin this project by creating a procedural dirt shader for our ground cover. Then we'll hop into Photoshop to create a photographic texture for our road. We'll then add some detail using more procedural textures to break up the edges of the road and create a broken-concrete feel. From there, we will set up a particle system for our tires and create render layers and passes. Finally, we will composite our shot using the Maya Precomp feature and Maya Composite. We'll learn how to color correct our passes, add various blurs, and composite everything together into an integrated shot.

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

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