Finishing a Car Animation Render in Maya and Composite

In this tutorial, we'll learn how to take a basic render scene and add textures, render it, and composite it into a finished shot.
Course info
Level
Advanced
Updated
Sep 2, 2011
Duration
2h 48m
Table of contents
Description
Course info
Level
Advanced
Updated
Sep 2, 2011
Duration
2h 48m
Description

In this tutorial, we'll learn how to take a basic render scene and add textures, render it, and composite it into a finished shot. We'll be covering all the steps needed to take a plain render and make it better. We'll begin this project by creating a procedural dirt shader for our ground cover. Then we'll hop into Photoshop to create a photographic texture for our road. We'll then add some detail using more procedural textures to break up the edges of the road and create a broken-concrete feel. From there, we will set up a particle system for our tires and create render layers and passes. Finally, we will composite our shot using the Maya Precomp feature and Maya Composite. We'll learn how to color correct our passes, add various blurs, and composite everything together into an integrated shot.

About the author
About the author

Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Chris with digital tutors and Autodesk Authorized publisher in this series of lessons will learn how to take a basic render scene and add textures. Render it and composite into finished shot. We'll be covering all of the steps needed to take a plane. Render and make it better. We'll begin this project by creating a procedural dirt shader for our ground cover. Well, then hop in a photo shop to create a photographic texture for our road. Well, then add some detail using more procedural textures to break up the edges of our road and create a broken concrete field. From there, we will set up a particle system for our tires and create render layers and passes. Finally, we will composite are shot using the Maya pre ___ feature and Maya composite. We'll learn how to color, correct our passes at various blurs and composite everything together into an integrated shot. This series of lessons will illustrate an example of how to finish a Miocene by creating shade er's textures particles and then compositing everything together into a completed shot. By learning how to take a rendered scene to the next level, we will be able to increase the visual appeal of our own projects. So with that, let's go ahead and get started