Flash for Games

Learn the secrets to building interactive games in Flash with 7.5 hours of project-based training. Software required: Macromedia Flash 8 (Pro recommended).
Course info
Level
Advanced
Updated
Dec 2, 2005
Duration
7h 29m
Table of contents
Introduction and Project Overview
Flash for Games
Setting up the Rock-paper-scissors Game (Part 1) 6m Setting up the Rock-paper-scissors Game (Part 2) 5m Setting up the Rock-paper-scissors Game (Part 3) 8m Restricting the Animation 4m Creating the Main Game Script 7m Getting the User's Choice 6m Streamlining with Functions 4m Executing Game Logic 5m Setting the Computer's Choice 5m Visual Feedback (Part 1) 4m Visual Feedback (Part 2) 5m Tweaking the Game 8m Tracking the Score 4m Publishing the Game 2m Introduction to Rosco's Light Game 4m Coding the Game Loop 7m Setting up the Light Sequence Array 7m Playing the Light Toy 4m Coding Delays 4m The Player's Turn 6m Assessing the Player 7m Ending the Player's Turn 1m Slowing Down the Turn Switches 9m Visual Feedback for the Turns 5m Visual Feedback for the User Input 5m Fixing the Delay Glitch 7m Game Over Cycle 7m More Visual Feedback 12m Audio Feedback 5m Storing Sequences in XML 5m Parsing the XML 8m Making the Pre-loader 10m Finishing Rosco's Light Game 6m Object-oriented Programming Primer 4m Setting Goals and Creating Outlines 4m Building the Shooter 9m The Player Class 7m Movie Clips and Classes (Part 1) 8m Movie Clips and Classes (Part 2) 6m Making the GameObject 6m Moving the Player (Part 1) 8m Moving the Player (Part 2) 6m Spawning Enemies 7m Recycling the Enemies 7m Static Variables 3m Coding the Second Enemy 4m Coding the Zigzag Behavior 6m Collision Detection 5m Firing Bullets 10m Colliding Bullets 3m Removing Bullets 6m More Accurate Collision Detection (Part 1) 5m More Accurate Collision Detection (Part 2) 7m Creating Explosions 6m Removing Explosions 5m Coding the Scrolling Background (Part 1) 6m Coding the Scrolling Background (Part 2) 5m Adding the Score 7m Player's Life 9m Game Over State 8m Restarting the Game 6m Making the Power-up Object 8m Power-up Mode 8m Visualizing the Power-up 7m Creating the Enemy Boss 6m Working with the Boss's Health 7m Finishing the Boss 12m Creating the High Score System 3m Combo / Rank 8m Enemy Feedback 7m Sound Effects 7m Adding Tweaks to the Shooter Game 6m Finishing the Shooter Game 5m
Description
Course info
Level
Advanced
Updated
Dec 2, 2005
Duration
7h 29m
Description

Learn the secrets to building interactive games in Flash with 7.5 hours of project-based training. Ideal for new and beginning users. Popular highlights include: Event-based Games; Turn-based Games; Real-time Games; Player Behavior using Mouse/Keyboard Data; ActionScript 1.0; ActionScript 2.0; Object-Oriented Programming Techniques; Filters; Storing Game Data; Collision Detection Methods; Sound Effects. Software required: Macromedia Flash 8 (Pro recommended).

About the author
About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds.