Flash for Games
Learn the secrets to building interactive games in Flash with 7.5 hours of project-based training. Software required: Macromedia Flash 8 (Pro recommended).
What you'll learn
Learn the secrets to building interactive games in Flash with 7.5 hours of project-based training. Ideal for new and beginning users. Popular highlights include: Event-based Games; Turn-based Games; Real-time Games; Player Behavior using Mouse/Keyboard Data; ActionScript 1.0; ActionScript 2.0; Object-Oriented Programming Techniques; Filters; Storing Game Data; Collision Detection Methods; Sound Effects. Software required: Macromedia Flash 8 (Pro recommended).
Table of contents
- Setting up the Rock-paper-scissors Game (Part 1) 6m
- Setting up the Rock-paper-scissors Game (Part 2) 5m
- Setting up the Rock-paper-scissors Game (Part 3) 8m
- Restricting the Animation 4m
- Creating the Main Game Script 7m
- Getting the User's Choice 6m
- Streamlining with Functions 4m
- Executing Game Logic 5m
- Setting the Computer's Choice 5m
- Visual Feedback (Part 1) 4m
- Visual Feedback (Part 2) 5m
- Tweaking the Game 8m
- Tracking the Score 4m
- Publishing the Game 2m
- Introduction to Rosco's Light Game 4m
- Coding the Game Loop 7m
- Setting up the Light Sequence Array 7m
- Playing the Light Toy 4m
- Coding Delays 4m
- The Player's Turn 6m
- Assessing the Player 7m
- Ending the Player's Turn 1m
- Slowing Down the Turn Switches 9m
- Visual Feedback for the Turns 5m
- Visual Feedback for the User Input 5m
- Fixing the Delay Glitch 7m
- Game Over Cycle 7m
- More Visual Feedback 12m
- Audio Feedback 5m
- Storing Sequences in XML 5m
- Parsing the XML 8m
- Making the Pre-loader 10m
- Finishing Rosco's Light Game 6m
- Object-oriented Programming Primer 4m
- Setting Goals and Creating Outlines 4m
- Building the Shooter 9m
- The Player Class 7m
- Movie Clips and Classes (Part 1) 8m
- Movie Clips and Classes (Part 2) 6m
- Making the GameObject 6m
- Moving the Player (Part 1) 8m
- Moving the Player (Part 2) 6m
- Spawning Enemies 7m
- Recycling the Enemies 7m
- Static Variables 3m
- Coding the Second Enemy 4m
- Coding the Zigzag Behavior 6m
- Collision Detection 5m
- Firing Bullets 10m
- Colliding Bullets 3m
- Removing Bullets 6m
- More Accurate Collision Detection (Part 1) 5m
- More Accurate Collision Detection (Part 2) 7m
- Creating Explosions 6m
- Removing Explosions 5m
- Coding the Scrolling Background (Part 1) 6m
- Coding the Scrolling Background (Part 2) 5m
- Adding the Score 7m
- Player's Life 9m
- Game Over State 8m
- Restarting the Game 6m
- Making the Power-up Object 8m
- Power-up Mode 8m
- Visualizing the Power-up 7m
- Creating the Enemy Boss 6m
- Working with the Boss's Health 7m
- Finishing the Boss 12m
- Creating the High Score System 3m
- Combo / Rank 8m
- Enemy Feedback 7m
- Sound Effects 7m
- Adding Tweaks to the Shooter Game 6m
- Finishing the Shooter Game 5m