FMOD Audio Implementation for Video Games

An essential aspect of bringing your video game to life is having good sound design. In this course, you'll learn to use FMOD's unique building block system to implement dynamic and responsive audio in your video game. Software required: FMOD.
Course info
Level
Intermediate
Updated
April 13, 2016
Duration
3h 27m
Table of contents
Description
Course info
Level
Intermediate
Updated
April 13, 2016
Duration
3h 27m
Description

Creating dynamic, interactive, and versatile audio implementations for video games has never been easier. In this course, FMOD Audio Implementation for Video Games, you'll learn to use FMOD's sound module building blocks to put together some fantastic audio for your games. These techniques can help you get the most out of limited RAM space by using the audio files you have to maximum effect. First, you'll learn about different kinds of sounds (single, event, multi, and scatter sounds) and when to use them. Next, you'll cover real-time parameter changes, randomization, layering effects, and more through exercises and examples demonstrating real-world application. Finally, you'll reach the culmination of these newfound skills as you learn how to implement music into your games. By the end of this course, you will have been empowered to add life and responsiveness to your video games through multi-layered, responsive audio design. Software required: FMOD.

About the author
About the author

Beatrix Moersch has worked in the audio field for nearly a decade. In 2015 she received an award for best sound at the Icaro Film Festival alongside the rest of the Ixcanul audio team, and is currently developing the original score and sound design for the upcoming video game Anamorphine (of Artifact 5).

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