Fundamentals of Object Oriented Programming in Java
This course will teach you the ideas that lie behind the Java language and libraries. At the end, you will understand the principles and basic patterns of object-orientation, and you'll be ready to start writing your own object-oriented programs.
What you'll learn
You need more than knowledge of the Java language and the core libraries to write good programs. In this course, Fundamentals of Object Oriented Programming in Java, you will meet the ideas behind the language and libraries, and you will learn how to design and write your own object-oriented programs. First, you will learn how object-oriented analysis and design enable you to identify the classes in your system. Next, you will discover how to use encapsulation to build systems resilient to changing requirements. Finally, you will explore the different inheritance mechanisms that allow you to build reusable and extensible software. When you have finished this course, you will be well started on the path to becoming an accomplished object-oriented designer and programmer.
Table of contents
- Module Overview 1m
- Interfaces What Are They, and Why Do We Need Them? 8m
- Demo: Paying through an Interface 4m
- Demo: The Fragile Base Class Problem 4m
- Delegation and the Decorator Pattern 4m
- The Strategy Pattern 4m
- The Interface Segregation Principle 5m
- The Dependency Inversion Principle 5m
- Course Summary 2m