Getting Started with Fusion 360 Surface Modeling
This course will cover what you need to know when getting starting with surface modeling in Fusion 360; from the basics of working in the Patch Workspace, to creating complex Sub-D Forms. Software required: Autodesk's Fusion 360.
What you'll learn
Have you ever struggled to create complex Class-A surfaces in SolidWorks or Inventor? Getting your complex surfaces to do what you want as a designer can often be frustrating. This course, Getting Started with Fusion 360 Surface Modeling, will first cover the patch and sculpt workspaces. Next, you'll learn some best practices with Surfacing as well as the limitations so you don't design yourself into a corner. Finally, this course gives you strategies for manufacturing parts with complex surfaces. After completing the course, you'll be comfortable tackling even the most complicated Surfacing Designs. Software required: Autodesk's Fusion 360.
Table of contents
- Project Overview and Starting the Design 5m
- Starting the Initial Sketch 5m
- Continuing the Initial Sketch 6m
- Finishing the Initial Sketch and Revolve Feature 5m
- Draft Analysis 3m
- Sketching the Handle 7m
- Creating the Lofts for the Handle Geometry 6m
- Finishing the Handle 5m
- Inspection and Draft Analysis 4m