Description
Course info
Level
Beginner
Updated
Aug 30, 2016
Duration
1h 45m
Description

In this course, Fusion 360 - Wooden Toy Design, you are going to explore how to design a couple of wooden toys using the amazing functionality in Autodesk's Fusion 360. The first design you'll tackle is a wooden car, similar to one you might find in a Pinewood Derby. The second design you'll work on is a wooden puzzle. First, you'll learn about the basic sketching techniques required, as well has how to create and modify solid geometry. Next, you'll learn how to add joints and motion to your model. Finally, you'll add decals and other touches to make your models pop. By the end this course, you'll have a handle on quite a few sketching techniques, as well as creating and modifying joints that dictate how each component relates to one another, and many more goodies to help make your Fusion 360 workflow as efficient as possible. Software required: Autodesk Fusion 360.

About the author
About the author

Tanner Knight is a CAD consultant and CAD Hardware expert with SolidBox - a leader in CAD IT and Hardware Support. Tanner's main areas of expertise are training/consultation in the SolidWorks and Fusion 360 CAD suites.

Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Tanner Knight, and welcome to my course called Wooden Toy Design in Fusion 360. I'm a designer and CAD specialist here at SolidBox. In this course, we're going to explore how to design a couple of wooden toys using the amazing functionality in Autodesk's Fusion 360. The first design we'll tackle is a wooden car similar to one you might find in a Pinewood Derby. The second design we'll discuss is a wooden puzzle. So some of the major topics that we'll cover in this course include basic sketch techniques, creating and modifying solid geometry, adding joints and motion to our model, and adding decals and appearances that'll make our models pop. By the end of this course, you'll have a handle on quite a few sketching techniques, as well as creating and modifying joints that dictate how each component relates to one another, and many more goodies that help make your Fusion 360 workflow as efficient as possible. Before beginning this course, you should be familiar with the Fusion 360 user interface, and basic navigation of the workspace. Advanced knowledge of Fusion 360 isn't necessary, but the more aware you are of the locations of tools and what those tools do, the better. So I hope you'll stick around to learn how to create some really fun wooden toys with this course titled, Wooden Toy Design, at Pluralsight.