Description
Course info
Rating
(15)
Level
Intermediate
Updated
May 26, 2014
Duration
2h 9m
Description

In this series of tutorials, we will discuss the pipeline for creating a static mesh game asset for Unreal Engine 4. We'll start out by discussing some general setup tips before creating content for Unreal Engine 4. Then we'll jump into creating a game mesh based on a high-poly mesh that we provide. Here, we'll discuss how to quickly create a low-resolution mesh and how to retopologize it with enough detail to capture our high-resolution detail in a normal map. Then we'll learn how to UV our mesh and how to bake out the crucial maps for creating a high-quality game asset. After that, we'll learn how to quickly create textures using dDo, a powerful procedural texturing software. Then we'll start to wrap up the tutorial by finalizing our asset with materials, collisions, and LODs until we finally import the asset into Unreal Engine 4. Software required: 3ds Max 2015, Unreal Engine 4.1.1, dDo, Photoshop CS4.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh with DigitalTutors, an Autodesk Authorized Publisher. In this series of tutorials, we will discuss the pipeline for creating a StaticMesh game asset for Unreal Engine 4. We'll start out by discussing some general set up tips you should take note of before creating content for Unreal Engine 4, then we'll jump into creating a game mesh based on a high-poly mesh that we provide. Here, we'll discuss how to quickly create a low resolution mesh and how to retopologize it with enough detail to capture a high resolution detail in a normal map. Then we'll learn how to UV our mesh and how to bake out the crucial maps for creating a high quality game asset. After that, we'll learn how to quickly create textures using dDo, a powerful procedural texturing software. Then, we'll start to wrap up the course by finalizing our asset with materials, collisions and LODs until we finally import the asset into Unreal Engine 4. By the end of this course, you should have a complete understanding of how to create and properly import static mesh content and materials into Unreal Engine 4. With that said, let's get started.