In this series of tutorials, we will discuss the pipeline for creating a static mesh game asset for Unreal Engine 4. We'll start out by discussing some general setup tips before creating content for Unreal Engine 4. Then we'll jump into creating a game mesh based on a high-poly mesh that we provide. Here, we'll discuss how to quickly create a low-resolution mesh and how to retopologize it with enough detail to capture our high-resolution detail in a normal map. Then we'll learn how to UV our mesh and how to bake out the crucial maps for creating a high-quality game asset. After that, we'll learn how to quickly create textures using dDo, a powerful procedural texturing software. Then we'll start to wrap up the tutorial by finalizing our asset with materials, collisions, and LODs until we finally import the asset into Unreal Engine 4. Software required: 3ds Max 2015, Unreal Engine 4.1.1, dDo, Photoshop CS4.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.