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Game Character UVs Made Easy in 3ds Max

In this series of tutorials, we'll discuss how to quickly unwrap the UVs of a game character with some very powerful tools in 3ds Max. Software required: 3ds Max 2014.

Intermediate
2h 39m
(8)

Created by Joshua Kinney

Last Updated Jul 31, 2021

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  • Course

Game Character UVs Made Easy in 3ds Max

In this series of tutorials, we'll discuss how to quickly unwrap the UVs of a game character with some very powerful tools in 3ds Max. Software required: 3ds Max 2014.

Intermediate
2h 39m
(8)

Created by Joshua Kinney

Last Updated Jul 31, 2021

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What you'll learn

In this series of tutorials, we'll discuss how to quickly unwrap the UVs of a game character with some very powerful tools in 3ds Max. We'll start off by unwrapping the head of our game character, which can be one of the most difficult parts to UV. Here we'll get an introduction to the Peel tools. These tools are incredibly powerful and easy to master. Then we'll continue to unwrap our game character piece by piece, all while discussing tips and tricks to create perfect UVs. Finally, we'll discuss how to combine all our UVs into a single UV set and how to get it ready for the texturing process. Software required: 3ds Max 2014.

Game Character UVs Made Easy in 3ds Max
Intermediate
2h 39m
(8)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Game Character UVs Made Easy in 3ds Max
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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