Course info
Oct 10, 2014
2h 39m

In this series of tutorials, we'll discuss how to quickly unwrap the UVs of a game character with some very powerful tools in 3ds Max. We'll start off by unwrapping the head of our game character, which can be one of the most difficult parts to UV. Here we'll get an introduction to the Peel tools. These tools are incredibly powerful and easy to master. Then we'll continue to unwrap our game character piece by piece, all while discussing tips and tricks to create perfect UVs. Finally, we'll discuss how to combine all our UVs into a single UV set and how to get it ready for the texturing process. Software required: 3ds Max 2014.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

More from the author
Unity 2018 Fundamentals
4h 59m
Dec 19, 2018
Game Design Fundamentals
1h 25m
Jul 12, 2018
Game Mechanic Design Fundamentals
Jul 11, 2018
More courses by Joshua Kinney