In this tutorial, we're going to use ZBrush and TopoGun to convert a very high-resolution, female hero character into a lower-resolution, game-type model. Sculpting applications like ZBrush are great for creating extremely detailed models, complete with surface texture and color. But to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution. TopoGun is a great tool for taking our detailed meshes and allowing us to very intuitively redraw this new topology. In addition, it will allow us to project all of the mesh's detail onto maps. In this way, we can use a lower-resolution version of the model while still having it appear very detailed. We will start the tutorial by preparing and exporting our dense meshes from ZBrush and then bringing those into TopoGun as references. We'll use several tools in TopoGun to literally draw new base geometry right onto the high-resolution meshes. We'll look at several of the tools available and how we can manipulate and change topology once it's been created. Once the topology is done, we'll create UVs for the new pieces and then generate maps for the detail and color information. Once we're done with the tutorial, you'll have created your own game-type character from a very dense sculpt, and you'll have the knowledge you need to repeat the process on your own creations. Software required: ZBrush 4, TopoGun 1.06.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview [Autogenerated] Hello. I'm Justin, with digital tutors Picks, a logic authorized trading provider and auto authorized publisher. In this course, we're going to use Z brush and Tougher Gun to convert are very high resolution female hero character into a lower resolution game type model. Now sculpting applications like zebras are great for creating extremely detailed models, complete with surface texture and color. But to be able to rig an animate or integrate those models into a game, engine first have to convert the model to a much lower resolution. Top Gun is a great tool for taking those detailed measures and allowing us very intuitively draw this new topology over the top. In addition, it allows to project all the measures detail on maps. In this way, we could use a little resolution version of the model, but it'll still appear very detailed. We're gonna start by preparing exporting our debts, meshes from suppression and bring us into top of bonus references. Will you Several tools in top gun too literally draw new base, jump right onto the high resolution mashes well, look at several of the tools available and how we can manipulate and changed apology once it's been created and once the apology is done will create you these for the new pieces and then generate maps for the detail and CO. Information that once we're done, we'll have created your own game type character from a very dense sculpt, and you'll have the knowledge to D to repeat the process on your own creations. So with that, let's go ahead and get started.