Description
Course info
Level
Advanced
Updated
Mar 29, 2014
Duration
3h 25m
Description

Throughout this tutorial, we'll go through the process of creating animation assets for game combat. We will discuss the mechanics of how animations work in a state engine, the importance of reference, creating cycling animations like the combat idle, creating attacks that look great, but still meet the time considerations of gameplay. We will also ensure that animations have proper weight and power. By the end of this training, you will have a thorough understanding of how to create animations that work well in the game engine while being powerful and dynamic. Software required: Autodesk Maya 2013.

About the author
About the author

Ron comes from a performance background with over 21 years of experience as a Character Animator.

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