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Game Environment Concept Art Fundamentals

by Timo Hilger

In this course, you will take a look at a great approach to creating concept art for entertainment productions and that is combining the power of 3d and 2d to have the best of both worlds and to prepare ourselves for the professional world.

What you'll learn

Are you looking for a great approach to designing your concept art for entertainment productions?

In this course, Game Environment Concept Art Fundamentals, you will gain an understanding of how to create a fantasy environment concept art using a 3d block-out:

  • learn the block-out in Zbrush and some essential techniques needed to make it efficient and structured
  • discover how to use the 3d scene as a solid foundation to facilitate the painting phase by compositing render passes
  • explore how to create an illustrative mood and be flexible in lighting in Photoshop, without having to spend time on constructing drawings since everything is solved in 3d and we are free to choose the most compelling view of our scene
Users of this course should be familiar with Photoshop as we will spend some time inside of Photoshop focusing on creating an illustrative mood. Using this approach we gain a lot of benefits, personally as artists and also for the production we might work in.

By the end of this course, you will have a more expansive skill set with using 3d to create complex environment concepts. Required Software: ZBrush 4R9, Photoshop CC 2019

Course FAQ

What is ZBrush?

ZBrush is a digital sculpting tool that combines 2.5D modeling and 3D with textures and painting.

What will I learn in this concept art course?

In this course, you will learn the fundamentals of ZBrush, how to block out designs, render out passes, and painting on top of the render passes.

Are there prerequisites for this course?

Prerequisites for this course are: an understanding of the basics of drawing.

What software is required?

Software required for this course is Photoshop cc 2019, ZBrush, and 4R9.

About the author

Timo Hilger is a Concept Artist from Germany who has worked on productions like Risen 3 and Elex and also as Art Director in Games and Movies. Aside to being an experienced Artist he is also a passionate educator in universities and giving workshops in the german speaking countries.

Ready to upskill? Get started