Expanded

Game Environment Concept Art Fundamentals

In this course, you will take a look at a great approach to creating concept art for entertainment productions and that is combining the power of 3d and 2d to have the best of both worlds and to prepare ourselves for the professional world.
Course info
Level
Beginner
Updated
Sep 24, 2019
Duration
3h 13m
Table of contents
Description
Course info
Level
Beginner
Updated
Sep 24, 2019
Duration
3h 13m
Your 10-day individual free trial includes:

Expanded library

This course and over 7,000+ additional courses from our full course library.

Hands-on library

Practice and apply knowledge faster in real-world scenarios with projects and interactive courses.
*Available on Premium only
Description

Are you looking for a great approach to designing your concept art for entertainment productions?

In this course, Game Environment Concept Art Fundamentals, you will gain an understanding of how to create a fantasy environment concept art using a 3d block-out:

  • learn the block-out in Zbrush and some essential techniques needed to make it efficient and structured
  • discover how to use the 3d scene as a solid foundation to facilitate the painting phase by compositing render passes
  • explore how to create an illustrative mood and be flexible in lighting in Photoshop, without having to spend time on constructing drawings since everything is solved in 3d and we are free to choose the most compelling view of our scene
Users of this course should be familiar with Photoshop as we will spend some time inside of Photoshop focusing on creating an illustrative mood. Using this approach we gain a lot of benefits, personally as artists and also for the production we might work in.

By the end of this course, you will have a more expansive skill set with using 3d to create complex environment concepts. Required Software: ZBrush 4R9, Photoshop CC 2019
Course FAQ
Course FAQ
What is ZBrush?

ZBrush is a digital sculpting tool that combines 2.5D modeling and 3D with textures and painting.

What will I learn in this concept art course?

In this course, you will learn the fundamentals of ZBrush, how to block out designs, render out passes, and painting on top of the render passes.

Are there prerequisites for this course?

Prerequisites for this course are: an understanding of the basics of drawing.

What software is required?

Software required for this course is Photoshop cc 2019, ZBrush, and 4R9.

About the author
About the author

Timo Hilger is a Concept Artist from Germany who has worked on productions like Risen 3 and Elex and also as Art Director in Games and Movies. Aside to being an experienced Artist he is also a passionate educator in universities and giving workshops in the german speaking countries.

Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
[Autogenerated] Hi, everyone. My name is Tim Yoga and welcome to my course game environment concept, art Fundamentals E. M. A concept artist in art director in games and movies from Germany, but also have the luxury of being able to teach in universities and give workshops where I can bring in my experience. In this course, we're going to take a look at a great approach to creating concept out for entertainment productions, and that is combining the power of 3D and 2D to have the best of both worlds and to prepare ourselves for the professional world some off. The major topics that we will cover include getting started with diverse, to learn all the fundamentals and techniques we need to get rolling, looking out our designs in an efficient manner, rendering out passes and how we can make our senior best and last but not least, painting on top of surrender passes and compositing it to make the final console art. By the end of discourse, you know how to begin, and but for any design creation you can come up with, and also how to use photo shop effectively to build a digital painting will flow around it to have the best experience during the schools. You should be familiar with basic drawing understanding, so you can fully apply what we learn and practice here to your own designs and develop. From there, the software basics are covered so you can follow along pretty easily. I hope you'll join me on this journey to learn how to create atmospheric and convincing artwork with the game environment. Concept out Cause at Pluralsight sync