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Game Environment Texturing Fundamentals

by Alex Jerjomin

Environment texturing is a crucial part of game level creation. This course will teach you the basics re-topology, UV mapping, baking, and texture painting in Photoshop. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun.

What you'll learn

Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you're finished with this texturing course, you'll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun.

About the author

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture. As a teenager, Alex was introduced to his first CAD software where he learned different building designs and layouts. He then decided his passions could be combined into a career as a 3D artist. He moved to the UK where he met his wonderful wife, Natasha, and attended Herefordshire University to study 3D animation and Game Art. He was torn between doing work in the VFX or gam... more

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