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Game Environment Texturing Fundamentals

Environment texturing is a crucial part of game level creation. This course will teach you the basics re-topology, UV mapping, baking, and texture painting in Photoshop. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun.

Intermediate
2h 57m
(21)

Created by Alex Jerjomin

Last Updated Dec 21, 2022

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  • Course

Game Environment Texturing Fundamentals

Environment texturing is a crucial part of game level creation. This course will teach you the basics re-topology, UV mapping, baking, and texture painting in Photoshop. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun.

Intermediate
2h 57m
(21)

Created by Alex Jerjomin

Last Updated Dec 21, 2022

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What you'll learn

Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you're finished with this texturing course, you'll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun.

Game Environment Texturing Fundamentals
Intermediate
2h 57m
(21)
Table of contents

About the author
Alex Jerjomin - Pluralsight course - Game Environment Texturing Fundamentals
Alex Jerjomin
10 courses 4.5 author rating 220 ratings

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture.

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