Environment texturing is a crucial part of game level creation. This course will teach you the basics re-topology, UV mapping, baking, and texture painting in Photoshop. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun.
Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you're finished with this texturing course, you'll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun.
Course Overview Hi everyone. My name is Alex Jerjomin, and welcome to my course, Game Environment Texturing Fundamentals. I am a former environment artist at Microsoft Game Studios. Texturing is an essential part of game level creation. In this course, we're going to learn how to texture your own environments and props. Some of the major topics we will cover include creating of low polygon meshes, creation of texture coordinates, baking texture details, and painting texture maps for the game engine. By the end of this course, you will know how to bake and texture your own game environments. Before beginning this course, you should be familiar with basic 3Ds Max and Photoshop. I hope you will join me on this journey to learn texturing with Game Environment Texturing Fundamentals course at Pluralsight.