Description
Course info
Rating
(18)
Level
Advanced
Updated
Apr 13, 2015
Duration
3h 29m
Description

In this MODO and Substance Designer tutorial, we'll look at how to create game interiors using those two programs and Unreal Engine. We'll start off using MODO to quickly create high-poly meshes using a variety of techniques including Mesh Fusion, profiles, and presets. We'll look at the key differences between using tiling textures and unique props and create examples of both. Once our high-poly meshes are complete, we'll create low-poly and game-ready versions of our work using MODO's topology tools, UV everything, and discuss smoothing groups as they relate to Unreal Engine. From there, we'll go into Substance Designer and create a template for our textures that we can apply to all of the objects in our scene. Finally, we'll finish this MODO and Substance Designer training by exporting everything for use in Unreal Engine and set up a quick scene with some basic lighting. Software required: MODO 801, Substance Designer 5, Unreal Engine 4.7.

About the author
About the author

Justin has been in the video game industry as an Environment Artist since 2008.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Justin Walters. I am an Environment Artist at Certain Affinity. My credits as an Environment Artist include Halo 2: Anniversary, Shadow of Mordor, and Star Wars the Old Republic. In this course, we're going to run through a work flow for creating game interiors using MODO, Substance Designer, and Unreal Engine. Some of the key takeaways from watching this course include learning a game production specific work flow using MODO. We'll look at the new powerful Mesh Fusion plug-in in MODO. We'll look at using tiling textures versus unique object creation. Creating physically base shaders and textures in Substance Designer and importing all this work into Unreal Engine Four. By the end of this training, you will be able to quickly and efficiently create game interiors for your Unreal Engine projects. I'm excited to work with Digital-Tutors and share these techniques with you. So let's get started with the first lesson.