In this series of tutorials we will discuss some helpful tips and techniques for optimizing your games in Unity. To get started, we'll discuss some of the main issues that arise with game performance and how we can determine what needs to be optimized. Then we'll go into each major topic, like how to optimize game models, how to reduce draw calls, how to reduce our texture memory footprint, and more. To finish up the tutorial, we'll learn how to use some of Unity's great features like LOD Groups, Occlusion Culling, and Light Baking. Software required: 3ds Max 2014, Unity 4.3.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.