Course info
Dec 20, 2016
4h 22m

Props are the various object players will inevitably interact with in games, from small cans and papers, to show stopping "hero props" like dynamic machines and traps or devices. These things add life and energy to game worlds and help provide context. In this course, Game Prop Modeling Fundamentals, you will first learn how to model a detailed high polygon prop inside 3ds Max and Zbrush. Next, you'll try your hand at designing unknown elements of a prop without guidance. Finally, you'll learn to work within the expected game constraints to save time and increase quality. When you're finished with this course, you'll understand what goes into creating a high poly game prop and be able to do it yourself. Software require: 3ds Max 2017, ZBrush.

About the author
About the author

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Dan Cox, and welcome to my course at Game Prop Modeling Fundamentals. I'm a 3D Artist at Capybara Games. Modern workflows for creating game props can be complex and nuanced. It's important to know the best and fastest methods to get ahead. This course is an introduction to making game props for game development, specifically, a high-detail model for turning into a normal map and textures later on. Some of the major topics that we will cover include sculpting a detailed prop inside of Zbrush, learning to adapt a concept and add to it in 3D, and optimizing your workflow to become more efficient as an artist. By the end of this course, you will be able to create compelling high-detail models for game development. I hope you'll join me on this journey to learn how to model high-detail game assets with the Game Prop Modeling Fundamentals course at Pluralsight.