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Game Prop Modeling Fundamentals

Video games are full of amazing environments filled with assets that help create the look of the games and provide interaction opportunities for players. In this course, you’ll learn to sculpt a Swords and Shovels-style loot chest from scratch.

Beginner
3h 9m
(13)

Created by Justin Marshall

Last Updated Jul 12, 2024

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  • Course

Game Prop Modeling Fundamentals

Video games are full of amazing environments filled with assets that help create the look of the games and provide interaction opportunities for players. In this course, you’ll learn to sculpt a Swords and Shovels-style loot chest from scratch.

Beginner
3h 9m
(13)

Created by Justin Marshall

Last Updated Jul 12, 2024

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What you'll learn

Think about your favorite video game. No matter what the content or style, they all need assets to populate the world; from power-ups to loot chests, and so much more. In this course, Game Prop Modeling Fundamentals, you’ll learn to begin creating a stylized loot chest from scratch using Maya and ZBrush. First, you'll learn to build up a base mesh using polygonal modeling tools in Maya. Next, you’ll discover how to prepare that geometry for use in ZBrush. Finally, you’ll learn to use ZBrush's powerful sculpting workflow to create a final high-resolution mesh. This course is the first step in the asset creation process. Once done, you can move to the Game Prop Texturing Fundamentals course where you'll create the game-ready geometry and texture the prop. But this initial phase is vital and, when you’re finished with this course, you’ll have the skills to begin building your own game props.

Game Prop Modeling Fundamentals
Beginner
3h 9m
(13)
Table of contents

About the author
Justin Marshall - Pluralsight course - Game Prop Modeling Fundamentals
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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