Video games are full of amazing environments filled with assets that help create the look of the games and provide interaction opportunities for players. In this course, you’ll learn to sculpt a Swords and Shovels-style loot chest from scratch.
Think about your favorite video game. No matter what the content or style, they all need assets to populate the world; from power-ups to loot chests, and so much more. In this course, Game Prop Modeling Fundamentals, you’ll learn to begin creating a stylized loot chest from scratch using Maya and ZBrush. First, you'll learn to build up a base mesh using polygonal modeling tools in Maya. Next, you’ll discover how to prepare that geometry for use in ZBrush. Finally, you’ll learn to use ZBrush's powerful sculpting workflow to create a final high-resolution mesh. This course is the first step in the asset creation process. Once done, you can move to the Game Prop Texturing Fundamentals course where you'll create the game-ready geometry and texture the prop. But this initial phase is vital and, when you’re finished with this course, you’ll have the skills to begin building your own game props.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Course Overview Hi everyone. My name is Justin Marshall, and welcome to Game Prop Modeling Fundamentals. I'm a 3D artist and instructor with experience in film, video, and games, and I'm excited to go through this process with you. Creating models is so much fun, and with tools at our disposal like Maya and ZBrush, it's even better. Asset creation is a very important aspect of game development and it's great to have a solid understanding of the process. In this course, we're going to build and sculpt a stylized fantasy loot chest that could fit into the swords and shovels world. Some of the major topics that we will cover include constructing base geometry for our sculpt in Maya, preparing our meshes and transferring them from Maya to ZBrush, importing and setting up our geometry in ZBrush, sculpting tools and techniques that will allow you to create the final look. By the end of this course, you'll have a much better understanding of how to begin building props with Maya in ZBrush. Now before beginning the course, you should have a basic 3D understanding and some familiarity with Maya and ZBrush. This course covers the first part of creating your gain prop models. To continue the learning by building the game ready mesh and textures, make sure to follow Game Prop Texturing Fundamentals by Dan Cox, which uses the same loot chest. I hope you'll join me on this journey to learn to create your own game models with Game Prop Modeling Fundamentals at Pluralsight.