Course info
Jul 20, 2018
4h 2m

Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly, otherwise your final in-game prop will look flawed. This course, Game Prop Texturing Fundamentals, will help you solve and understand those various difficult concepts. You will learn how to create a simple and effective low poly model and what kind of polycount or triangle count you should have. You'll also learn how to unwrap and bake details from your high poly model perfectly in Substance Painter. Finally, you'll create textures inside Substance Painter using many procedural methods to create a game prop that you can import into Unity 5. By the end of this course, you'll be able to create detailed props that are ready for game development environments. Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5.

About the author
About the author

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Dan Cox, and welcome to my course Game Prop Texturing Fundamentals. I'm a 3D artist at Capybara Games. Creating optimized models and textures for games can be complex and intimidating. It's important to understand what you're doing and why. This course is a continuation of the Game Prop Modeling Fundamentals course. It's an introduction to making props for video games, specifically, low-poly, game-ready meshes with textures. Some of the major topics that we will cover include creating the optimized game mesh, unwrapping and baking details from high-detail models, texturing our mesh inside Substance Painter 2, and importing our game asset into Unity 5. By the end of this course, you'll be able to create detailed props that are ready for the game development environment. I hope you'll join me on this journey to learn how to model and texture game assets with the Game Prop Texturing Fundamentals course at Pluralsight.