In this tutorial we will learn how to create various props using Maya for modeling and UVs. Photoshop will be used for texturing, and creative plugins like Ndo2 and Ddo will be used for normal mapping and adding extra detail to our model. We will finish our presentation and testing phase by running the models through the engine and renderer called Marmoset Toolbag. By the end of this tutorial you should have a greater understanding of good practical workflows for creating props. Software required: Maya 2012 , Photoshop CS6 , nDo2, dDo, Marmoset Toolbag, ZBrush4R4.
Introduction and Project Overview (lively music) Hi there. My name is Lee Maghalaes. I work as a freelance 3D artist in Brazil. In this tutorial, we're going to be using Maya Photoshop. Specifically, Photoshop plug-ins such as nDo2 and dDO, which is a beta right now. And perhaps a little bit of ZBrush. And Marmoset Toolbag. Now, I know that that's a lot of software to cover, but I'll make sure to clear everything up in the following videos. But the idea of this tutorial is for us to go ahead and create a solid foundation on how to build props effectively and how to use texture mapping, how to do the UV's, how to bake out our maps, how to use the plug-ins to make normal maps, to fuse maps, things like that. And all of that encompassed in a very simple but very effective method of modeling. So we have a ton of stuff to cover. Let's go ahead and get started.