Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds. Software required: UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .
Course info
Level
Advanced
Updated
Sep 16, 2013
Duration
3h 41m
Table of contents
Description
Course info
Level
Advanced
Updated
Sep 16, 2013
Duration
3h 41m
Description

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds. In this UDK tutorial we will focus on multiple methods of constructing these assets and various software workflows to make the most of texture usage, polygon counts, and artist production time. Software required: UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

About the author
About the author

Born and raised in Suffolk, Virginia, Clinton is currently a Environment Artist at Battlecry Studios located in downtown Austin, Texas.

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