Expanded

Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds. Software required: UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .
Course info
Level
Advanced
Updated
Sep 16, 2013
Duration
3h 40m
Table of contents
Description
Course info
Level
Advanced
Updated
Sep 16, 2013
Duration
3h 40m
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Description

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds. In this UDK tutorial we will focus on multiple methods of constructing these assets and various software workflows to make the most of texture usage, polygon counts, and artist production time. Software required: UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

About the author
About the author

Born and raised in Suffolk, Virginia, Clinton is currently a Environment Artist at Battlecry Studios located in downtown Austin, Texas.

More from the author
More courses by Clinton Crumpler
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi there, everyone. My name is Clinton, Crumpler, Ivan. Environment Artists kicks I Game studio located in San Francisco, California or my work me found my website, www dot clinton crumple it dot com. This course will be creating chains, ropes and binds for games. These assets could be commonly found in many modern day games, and with this set up, tutorials will be creating each asset and discussing multiple work clothes. Some of the key points of this tutorial course will include learning how to create chains, ropes and vine assets. Using divers and flex will work flows specific to different creative software packages. Create real time textures and materials. Free gas it understanding level of detail, modeling and asset optimization and learning how to use unique a displacement and spine actors. By the end of training you a bill to create your own assets and understand processes that could be used to create other similar game assets. I'm excited to start and share with you these techniques, so sign in or sign up and let's get started