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Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds. Software required: UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

Advanced
3h 41m
(4)

Created by

Last Updated Jul 31, 2021

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  • Course

Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds. Software required: UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

Advanced
3h 41m
(4)

Created by

Last Updated Jul 31, 2021

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What you'll learn

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds. In this UDK tutorial we will focus on multiple methods of constructing these assets and various software workflows to make the most of texture usage, polygon counts, and artist production time. Software required: UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK
Advanced
3h 41m
(4)
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