Description
Course info
Level
Beginner
Updated
June 7, 2017
Duration
2h 48m
Description

Weapons can be one of the most enjoyable assets to create in modern game development as they can receive a lot of attention and care, and are highly appreciated by players and developers alike. Traditional hard surface workflows are powerful but can tend to feel technical and cumbersome. Instead, some of ZBrush's modern workflows allow for more flexibility and creativity using ZModeler combined with sculpting. In this course, Game Weapon Modeling Fundamentals, you'll cover how to utilize ZModeler and ZBrush sculpting to create a low and high poly weapon model from scratch. First, you'll explore how to model a detailed high polygon weapon entirely inside ZBrush without sacrificing structure or quality. Next, you'll learn how to sculpt on top of that work. Finally, you'll discover how to turn it into a low poly mesh with unwrap that's ready for texturing. By the end of this course, you'll be able to confidently create hard surface weapons for game development. Software required: ZBrush and 3D Studio Max.

About the author
About the author

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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Transcript
Transcript

Hi everyone, my name is Dan John Cox and welcome to my course Game Weapon Modeling Fundamentals

I am a 3d Artist in the Games industry.

Creating weapons in games is a compelling and enjoyable experience, these are the things players will be excited to get and fight with and are often huge focal points of player enjoyment. Not only that, but they can also be very fun to model too

This course will adapt a concept model into a production ready asset using Zbrush and Zmodeller to create hardsurface shapes like you would in traditional sud division modeling software so we can create a high detail model for use in Game development.

Some of the major topics that we will cover include:

  • Lowpoly Subdivision modeling inside Zbrush
  • Using traditional zbrush techniques to add further detail
  • Creating a lowpoly model and unwrap inside 3d studio max
  • By the end this course, you’ll have an understanding of how to Model a Fantasy weapon weapon entirely inside of zbrush.
Before begining this course you should be familiar with the Zbrush and 3D studio max interfaces

I hope you’ll join me on this journey to learn create a complex weapon models with the Game Weapon modeling fundamentals course, at Pluralsight.