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Game Weapon Modeling Fundamentals

Weapons can be one of the most enjoyable assets to create in game development. This course, you'll use ZModeler and ZBrush sculpting to create a low and high poly weapon model from scratch, and unwrap inside 3ds Max using industry workflows. Software required: ZBrush and 3D Studio Max.

Dan John Cox - Pluralsight course - Game Weapon Modeling Fundamentals
Dan John Cox
What you'll learn

Weapons can be one of the most enjoyable assets to create in modern game development as they can receive a lot of attention and care, and are highly appreciated by players and developers alike. Traditional hard surface workflows are powerful but can tend to feel technical and cumbersome. Instead, some of ZBrush's modern workflows allow for more flexibility and creativity using ZModeler combined with sculpting. In this course, Game Weapon Modeling Fundamentals, you'll cover how to utilize ZModeler and ZBrush sculpting to create a low and high poly weapon model from scratch. First, you'll explore how to model a detailed high polygon weapon entirely inside ZBrush without sacrificing structure or quality. Next, you'll learn how to sculpt on top of that work. Finally, you'll discover how to turn it into a low poly mesh with unwrap that's ready for texturing. By the end of this course, you'll be able to confidently create hard surface weapons for game development. Software required: ZBrush and 3D Studio Max.

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About the author
Dan John Cox - Pluralsight course - Game Weapon Modeling Fundamentals
Dan John Cox

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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