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Game Weapon Texturing Fundamentals

In this course you'll dive into more of the thorough methods for doing details by hand in Substance Painter 2 so you maintain full control over your texturing process while allowing for flexibility in a professional pipeline. Required Software: Substance Painter, Unreal 4.

Beginner
2h 16m
(10)

Created by Dan John Cox

Last Updated Dec 02, 2022

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  • Course

Game Weapon Texturing Fundamentals

In this course you'll dive into more of the thorough methods for doing details by hand in Substance Painter 2 so you maintain full control over your texturing process while allowing for flexibility in a professional pipeline. Required Software: Substance Painter, Unreal 4.

Beginner
2h 16m
(10)

Created by Dan John Cox

Last Updated Dec 02, 2022

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What you'll learn

Texturing a stylized weapon requires a specific handling and some current toolsets - don't expect those results by default. To create the right results you need to know how to handle the toolset correctly. In this course, Game Weapon Texturing Fundamentals, you will first learn how to texture in a stylized way inside substance painter by using custom painting and brush creation. Next, you'll learn how to refine details and forms for a compelling result. Finally, you'll create a custom shader inside Unreal 4 to create incredibly believable cloth. By the end this course, you’ll have an understanding of how to create a concept package ready for modern game development. Required Software: Substance Painter, Unreal 4

Game Weapon Texturing Fundamentals
Beginner
2h 16m
(10)
Table of contents

About the author
Dan John Cox - Pluralsight course - Game Weapon Texturing Fundamentals
Dan John Cox
21 courses 4.6 author rating 359 ratings

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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