In this course you'll dive into more of the thorough methods for doing details by hand in Substance Painter 2 so you maintain full control over your texturing process while allowing for flexibility in a professional pipeline. Required Software: Substance Painter, Unreal 4.
Texturing a stylized weapon requires a specific handling and some current toolsets - don't expect those results by default. To create the right results you need to know how to handle the toolset correctly. In this course, Game Weapon Texturing Fundamentals, you will first learn how to texture in a stylized way inside substance painter by using custom painting and brush creation. Next, you'll learn how to refine details and forms for a compelling result. Finally, you'll create a custom shader inside Unreal 4 to create incredibly believable cloth. By the end this course, you’ll have an understanding of how to create a concept package ready for modern game development. Required Software: Substance Painter, Unreal 4
Course Overview Hi everyone, my name is Dan John Cox, and welcome to my course Game Weapon Texturing Fundamentals. I'm a 3D artist at Capybara Games. Crafting stylized weapon textures requires a specific kind of technique to avoid having something look too procedural, but when it's done correctly, the results can be really compelling. This course will take an existing weapon model and focus on the texturing side of things inside of Substance Painter and Unreal Engine 4 where we will create a modern, believable, and stylized texture for game development. Some of the major topics we will cover include detailed hand painting of stylized textures, utilizing substance materials in unique ways, creating custom brushes in Substance Painter, and finally, creating a custom cloth shader inside Unreal 4. By the end of this course, you'll have an understanding of how to create a stylized fantasy weapon using Substance Painter and Unreal 4. Before beginning this course, you should be familiar with the Substance Painter and Unreal 4 Engine interfaces. I hope you'll join me on this journey to creating game textures for weapons with the Game Weapon Modeling Fundamentals course at Pluralsight.