- Course
Creating Game Weapons in 3ds Max and ZBrush
In this course, we will use a 3ds Max to ZBrush workflow to build and texture a detailed battle axe. Software required: ZBrush 3.1 and up, 3ds Max 2010 and up.
- Course
Creating Game Weapons in 3ds Max and ZBrush
In this course, we will use a 3ds Max to ZBrush workflow to build and texture a detailed battle axe. Software required: ZBrush 3.1 and up, 3ds Max 2010 and up.
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This course is included in the libraries shown below:
- Core Tech
What you'll learn
In this course, we'll go through the process of building a detailed 3d battle axe, complete with normal maps and textures, using both 3ds Max and ZBrush. Throughout the training, we'll illustrate some of the ways you can use these packages together. We'll start by creating the base axe geometry from scratch in 3ds Max. We'll then completely sculpt and paint the axe in ZBrush using a variety of techniques. To finish up, we'll generate maps for the color and sculpted detail and reapply those in 3ds Max. In the end, you'll have a better understanding of the workflow of building and sculpting high resolution props and set pieces with 3ds Max and ZBrush and creating usable assets from them. Software required: ZBrush 3.1 and up, 3ds Max 2010 and up.