Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Creating Game Weapons in 3ds Max and ZBrush

In this course, we will use a 3ds Max to ZBrush workflow to build and texture a detailed battle axe. Software required: ZBrush 3.1 and up, 3ds Max 2010 and up.

Intermediate
2h 6m
(1)

Created by Justin Marshall

Last Updated Feb 22, 2019

Course Thumbnail
  • Course

Creating Game Weapons in 3ds Max and ZBrush

In this course, we will use a 3ds Max to ZBrush workflow to build and texture a detailed battle axe. Software required: ZBrush 3.1 and up, 3ds Max 2010 and up.

Intermediate
2h 6m
(1)

Created by Justin Marshall

Last Updated Feb 22, 2019

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

In this course, we'll go through the process of building a detailed 3d battle axe, complete with normal maps and textures, using both 3ds Max and ZBrush. Throughout the training, we'll illustrate some of the ways you can use these packages together. We'll start by creating the base axe geometry from scratch in 3ds Max. We'll then completely sculpt and paint the axe in ZBrush using a variety of techniques. To finish up, we'll generate maps for the color and sculpted detail and reapply those in 3ds Max. In the end, you'll have a better understanding of the workflow of building and sculpting high resolution props and set pieces with 3ds Max and ZBrush and creating usable assets from them. Software required: ZBrush 3.1 and up, 3ds Max 2010 and up.

Creating Game Weapons in 3ds Max and ZBrush
Intermediate
2h 6m
(1)
Table of contents

About the author
Justin Marshall - Pluralsight course - Creating Game Weapons in 3ds Max and ZBrush
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

Get started with Pluralsight