Creating Gameplay Systems using Blueprint Features in Unreal Engine

Throughout this Unreal Engine 4 tutorial, we'll learn techniques for using the advanced features of the Blueprint visual scripting system in Unreal Engine. Software required: Unreal Engine 4.4.2.
Course info
Rating
(21)
Level
Advanced
Updated
Nov 16, 2014
Duration
4h 27m
Table of contents
Introduction and Project Overview
Creating Gameplay Systems using Blueprint Features in Unreal Engine
Description
Course info
Rating
(21)
Level
Advanced
Updated
Nov 16, 2014
Duration
4h 27m
Description

Throughout this Unreal Engine 4 tutorial, we'll learn techniques for using the advanced features of the Blueprint visual scripting system in Unreal Engine. We'll program robust and scalable gameplay systems all without the need to write a single line of code. Through these exercises, you'll gain a better understanding of the immense power of the Blueprint visual scripting language. By the end of this Unreal Engine 4 training, you'll have a firm foundation of how Blueprint is fundamental to the way gameplay is programmed into games. Software required: Unreal Engine 4.4.2.

About the author
About the author

Jonathan Daley is an indie game developer with a passion for game design, programming, and storytelling in games.

More from the author
More courses by Jonathan Daley
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone. My name is Jonathan Daley. I'm a programmer/designer at Nacelle Games. My latest project was working as a lead programmer/designer on an educational title called Mattie Mathbot, which is created in Unreal Engine 4. In this course, we're going to cover techniques for using advanced features of the Blueprint Visual Scripting system. Some of the key takeaways from watching this course will include how to create class blueprints, how to sub-class blueprints, creating blueprint functions, utilizing blueprint interfaces, using enumerations, and utilizing construction scripts. By the end of this training, you'll have learned how to program robust and scalable game place systems using Blueprint Visual Scripting. I'm excited to work with digital tutors and share these techniques with you. So let's get started with the first lesson.