In this series of Maya tutorials, we will be going through the technique of creating a gasoline explosion, as well as the bi-products of the explosion using particles with Maya 3D fluids. Software required: Maya 2013, After Effects CS3 .
In this series of Maya tutorials, we will be going through the technique of creating a gasoline explosion, as well as the bi-products of the explosion using particles with Maya 3D fluids. We will be exploring the technicalities of fluids and their behavior and solutions to create a great explosion. We will be covering the nature of fuel and how it's used to create the impact of an explosion. We will also cover, in detail, the sections of fluid attributes like temperature, fuel, and density. In addition, we will look at the attributes individually and in conjunction to one another. We will address the story and concept with detailed illustrations to have an understanding of the "Skeleton of Explosions." By the end of this training you will be equipped to create CG explosions in Maya with a sound understanding of its aesthetic and technical dynamics. Software required: Maya 2013, After Effects CS3 .
Introduction and Project Overview Hello friends, this is Pankaj Malik, an Autodesk Certified Maya Professional. Welcome to the Car Explosion, my latest tutorial on Maya 3D fluids. This tute is based on the concept of car explosion, and the story, the science behind it. In this course, you will learn about a very powerful, potent, and important area of VFX, explosions. To be more specific, we'll create a gas explosion using Maya 3D fluids. To simplify this, we'll first understand the science behind explosions. We will study some important factors affecting the nature of an explosion like fuel used, air to fuel ratio, pressure, (mumbles), heat released, and temperature. To demonstrate this we will explode a CG car with a gas bomb and create realistic explosion using Maya 3D fluids. So by the end of this course, you will feel confident and equipped to create desired effects and blow up CG stuff in Maya. So let's get started.