Course info
Aug 4, 2009
Your 10-day individual free trial includes:

Expanded library

This course and over 7,000+ additional courses from our full course library.

Hands-on library

Practice and apply knowledge faster in real-world scenarios with projects and interactive courses.
*Available on Premium only

In this course, we will learn about the Freeform Modeling Tools using a variety of examples in 3ds Max, part of the Graphite Modeling Tools set, and how you can use those tools to quickly shape your models and create custom topology. Some of the highlights of the course include using the Paint Deform tools to quickly sculpt your models, creating custom geometry that conforms to existing surfaces, and building geometry from the ground up using Step Build. Upon completion, you'll have a complete understanding of the Freeform tools and how you can put them to use. Using the Graphite Modeling Tools in 3ds Max is a highly recommended complement to this course and will help you get a better look at all of the available tools. Software required: 3ds Max 2010 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Game Prop Modeling Fundamentals
3h 9m
Dec 17, 2019
Retopologizing Game Characters in Maya
2h 47m
Mar 14, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Justin with digital tutors and honest, authorized publisher. And in this series of lessons, we're going to cover the freeform modeling tools and three D. S. Max, part of the graphite modeling tool set and how you could use those tools to reshape your models and creates a custom apology will begin by looking at the tool ribbon that will explore the paint deformed tools, which will give you a number of options for interactively sculpting and shaping your models. There are also a number of tools that will allow you to build a modified custom technology quickly and constrain. That apology to existing service is we use the tools like supplies and surfaces. Shapes to build constrained objects will also add strips of quad geometry using strips tool and build some trees with branches tool. We'll even take a look at building geometry point by point using the step bill tool. Upon viewing these lessons, you'll have a good understanding of the freeform tools and they can put them to use but also highly recommended. You go through the getting started with the graphite modeling tools to really get a complete picture of the available tools. So with that, let's go ahead and get started