Description
Course info
Level
Beginner
Updated
Oct 22, 2009
Duration
1h 12m
Description

In this series of lessons, we'll learn the basics of setting up fur in MODO 401. Fur is a great addition to the already robust MODO toolset that will allow you to quickly add realistic fur detail to organic models in a variety of configurations. In addition to adding things like facial stubble or animal fur, you can also create grass, spines, or any number of organic shapes. To get you started using fur, we'll go over the fur material and many of the properties you'll need to set to get the look you want. We'll also cover methods for modulating fur properties using layers in the shader tree. We'll look at how we can style fur using texture maps as well as techniques for styling longer hair with guides. We'll use a couple of simple examples, a tennis ball and a little monster, to illustrate some of the basic things you'll want to know when starting out using fur. When you're done, you'll be able to start using fur in a variety of ways on your own MODO projects. Software required: MODO 401.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(Music playing) Hello, I'm Justin with Digital-Tutors, and in this series of lessons, we're going to take a look at how you can quickly get up and running using fur in MODO 401. Now fur is a great addition to the already robust MODO toolset that will allow you to quickly add realistic fur details to organic models in a variety of configurations. In addition to adding things like facial stubble or animal fur, you can also create grass or spines or any number of organic shapes. Now to get you started using fur, we'll go with the fur material and many of the properties that you'll need to set to get the look that you want. We'll also cover methods from modulating fur properties using layers in the shader tree, and we'll look at how we can style fur using texture maps, as well as techniques for styling longer hair with guides. We'll use a couple of simple examples, a tennis ball and a little monster to illustrate some of the basic things that you'll want to know when starting out using fur. So when you're done, you'll be able to start using fur in a variety of ways on your own MODO projects. So, with that, let's go ahead and get started.