Getting Started with Replicators in MODO

In this series of lessons, we'll learn to use replicators to quickly populate scenes in MODO 401. Software required: modo 401.
Course info
Level
Beginner
Updated
Sep 3, 2009
Duration
46m
Table of contents
Description
Course info
Level
Beginner
Updated
Sep 3, 2009
Duration
46m
Description

In this series of lessons, we'll learn to use replicators to quickly populate scenes in MODO 401. Whether you're populating a library with books, creating an insect stampede, or building your own corn field, replicators are great tools for dispersing a huge number of objects throughout your scene, while still allowing you to work effectively. These replicas won't be displayed in your 3d view, but will render with all of their shading and material information. In this course, we'll cover the basics of replicas and how they're different from mesh items and instances. Then using a desert scene as our example, we'll look at replicator items and how to set them up. We'll also cover methods for randomizing the transforms of the replicas and using surface generators. We'll also explore a few methods for modulating the placement of our replicas. Upon completion, you'll have a good understanding of replicas and you'll be able to put them to use in your own MODO projects. Software required: modo 401.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] with digital TV desk authorized publisher in this series of lessons will learn how to use the locator and wake features of my oceans to make objects float on the surface and create ripples in our ocean. Using advanced dynamic and boat locators, we can define many attributes of our floating objects to create realistic motion. We'll begin this project by learning about the most basic locator. The ocean surface locator will then branch into the more complicated locators that allow us to have dynamic motion, including buoyancy, damping and gravity will finish the locator section with a lesson on the fund feature of motorboats, which let us have a throttle and rudder on an object and make a realistic boat animation, complete with pitching and rolling well. Then learn the basics of using wakes to deform our service, as if something has just dropped into the water will learn a few advanced techniques, such as connecting a foam generator to our ocean, as well as advanced color bleeding and foamy waves. This series of lessons will illustrate the basics of using ocean locators to float an object on our Maya ocean and how to use wakes to change their shapes and colors over ocean. So with that, let's go ahead and get started. Become a digital tutors member today and get access to the largest online CG training library, with thousands of videos and project files at digital tutors dot com.