Expanded

Getting Started with UVs in Maya

In this series of tutorials, we will learn the basics of preparing 3d models for texturing by creating UV layouts in Maya. Software required: Maya 2014.
Course info
Level
Beginner
Updated
Nov 25, 2013
Duration
1h 16m
Table of contents
Description
Course info
Level
Beginner
Updated
Nov 25, 2013
Duration
1h 16m
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Description

In this series of tutorials, we will learn the basics of preparing 3d models for texturing by creating UV layouts in Maya. UVs and UV layouts are important aspects of creating textures for our 3D models. The UV information serves as a bridge between the 3d objects we create and the 2d textures that we apply before rendering. UVs let us tell Maya how to apply the textures across the surface, so having a good UV layout can really make a difference in speeding up the texture creation process and making your textures easily editable down the pipeline. We'll start by talking about the basic concept of UVs before moving on to learn about some of the different UV projection methods. We'll also talk about editing UVs and using multiple projections. We'll then cover the creation of UV snapshots to give us a guide when texturing and discuss a multi-tile texture workflow. In the end you'll have a good understanding of the purpose behind UVs and the knowledge you need to start creating and editing your own UV layouts. Software required: Maya 2014.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] fellow on Justin with digital tutors and Autodesk Authorized publisher. In this series of tutorials, learn the basics of preparing three models for texture ring by creating UV layouts in Maya. You, these and you. The layouts are important aspects of creating textures. For three months. Theo you. The information serves as a bridge between the three objects we create and the two D textures that we apply before rendering UV is. Let us tell Maya howto apply those textures across the surface, so having a good UV layout can really make a difference. And speeding up the texture, creation process and making your textures easily editable down the pipeline. We'll start by talking about the basic concept of movies before moving on to learn about some of the different movie projection methods. We'll also talk about editing U V's and using multiple projections. We'll cover the creation of the snapshots to give us a guide texture and discuss a multi tile texture workflow. In the end, you'll have a good understanding of the purpose behind U. V S and the knowledge you need to start creating an editing your own UV layouts. So let's go and get started by talking about the purpose behind U V's