Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview [Autogenerated] Hello. I'm Justin with digital tutors, a pixel logic authorized training partner. And in this course, Kyle Green and I will give you an overview of the great tools and work flows that are available in ze brush to get up and running as quickly as possible. Zebras is a powerful software package. It'll give you a lot of freedom and creating a highly detailed models. You'll have the ability to sculpt your model interactively using millions of polygons, paint your model, create new geometry within Z brush and a lot more. We'll go over the basics of the interface. Talk about the sculpting tools and techniques that you'll need to get going. We'll cover painting techniques of related quickly texture. Your models will also discuss it Z spheres and ability. You'll have to create new base geometry within Z brush. We're going to cover a number of great features, and following these lessons, you'll have a nice jump start on making Z brush part of your tour. Say so. With that, let's go ahead and get started