Getting Started with ZSketching

In this series of ZBrush tutorials, we'll take a look at the basics of ZSketching in ZBrush. Software required: ZBrush 3.5.
Course info
Level
Beginner
Updated
Nov 12, 2009
Duration
1h 1m
Table of contents
Description
Course info
Level
Beginner
Updated
Nov 12, 2009
Duration
1h 1m
Description

In this series of ZBrush tutorials, we'll take a look at the basics of ZSketching in ZBrush. ZSpheres have been a great way of building up more complex base geometry in ZBrush to serve as a basis for sculpting. This feature allows us to stay in ZBrush and work up concepts and models very quickly. With the addition of ZSketching in ZBrush 3.5, this process becomes even better. In this course, we'll learn to add mass to ZSphere armatures using a variety of ZSketch brushes. We'll learn to modify how our sketching interacts with the existing ZSpheres using our brush depth and the various smooth brushes. We'll look at ways we can modify existing sketched detail using the move tool, as well as brushes like push/pull, float, and bulge. In addition to creating mass along an existing armature, we'll use the armature brush to sketch detail out away from the surface, allowing you to create much more freeform shapes. We'll then explore some of the ways we can output geometry so that we can begin sculpting. Upon completion of the tutorials, you'll be ready to get started sketching out your own base geometry in ZBrush. Software required: ZBrush 3.5.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Game Prop Modeling Fundamentals
Beginner
3h 9m
Dec 17, 2019
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Justin with digital tutors, a pixel logic authorized training provider. In this series of lessons, we'll take a look at the basics of ze sketching in ze brush. Aziz Fares have been a great way of building up more complex based geometry in ze brush that serves as a basis for sculpting. This feature allows us to stay within Z brush and work up concepts and models very quickly with the addition of ze sketching and zebras. 3.5, this process becomes even better, so we'll learn to add mass disease. Fair amateurs using a variety of ze sketch brushes will learn to modify how are sketching interacts with the existing Z's fears using our brush death and the various smooth brushes will look at ways that we can modify existing sketch detail using the move to Emma's wells, brushes like push, pull, float and bulge. In addition to creating mass along an existing armature, we'll use the armature brush to sketch detail out away from the surface, allowing you to create much more free form shapes. Well, then explore some of the ways that we can output geometry so that we can begin sculpting upon completion you'll be ready to get started sketching out your own base geometry and see brush. So with that, let's go ahead and get started, you