Designing Gun Concepts for First Person Shooters in Maya and Photoshop

In this course, we'll design a weapon concept for a first person shooter. We will explore methods of quick prototyping for the design and developing the finished concept with both side and first person perspective images using Maya 2016 and Photoshop CC.Software required: Photoshop CC, Maya 2016.
Course info
Level
Advanced
Updated
Jun 15, 2015
Duration
5h 11m
Table of contents
Description
Course info
Level
Advanced
Updated
Jun 15, 2015
Duration
5h 11m
Description

In this course, we'll design a weapon concept for a first person shooter. We will explore methods of quick prototyping for the design and developing the finished concept with both side and first person perspective images using Maya 2016 and Photoshop CC. By using simple modeling techniques, we will render the model out to be finalized in Photoshop. Finally, within the lessons you will find useful tips and tricks to help speed up the overall process. By the end of this training, you will be more knowledgeable about the process of weapon conception and will find yourself more efficient with designing weapons. Software required: Photoshop CC, Maya 2016.

About the author
About the author

Jia Le Zhang is a concept artist at Psyonix, working on projects such as Rocket League and Nosgoth.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone my name is Jia le Zhang I'm a concept artist at Psyonix. My current or latest work project includes Nosgoth and Rocket League. I was also involved in the unannounced first person shooter at LucasArts. In this course we are going to concept a rifle for a first person shooter. Some of the key takeaways from watching this course include learning how to create concept art for a side view and a first person view concept by using Maya and Photoshop. Also some methods of prototyping thumbnails for the rifle concept create simple models that help speed up the overall process in the design and understanding some of the fast efficient techniques in creating concept. By the end of the training you will have a faster process in creating weapon concept and a better understanding of designing for a first person shooter game. I am excited to work with Digital-Tutors and share these techniques with you, so let's get started with the first lesson.

Designing Gun Concepts for First Person Shooters in Maya and Photoshop
In this lesson we will talk about Destiny and Call of Duty as references and also getting references for the lesson. Let's start with Destiny right now. This is an image that I grabbed from Destiny. As you can see that the gun itself is about 20--