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Designing Gun Concepts for First Person Shooters in Maya and Photoshop

by Jia Le Zhang

In this course, we'll design a weapon concept for a first person shooter. We will explore methods of quick prototyping for the design and developing the finished concept with both side and first person perspective images using Maya 2016 and Photoshop CC.Software required: Photoshop CC, Maya 2016.

What you'll learn

In this course, we'll design a weapon concept for a first person shooter. We will explore methods of quick prototyping for the design and developing the finished concept with both side and first person perspective images using Maya 2016 and Photoshop CC. By using simple modeling techniques, we will render the model out to be finalized in Photoshop. Finally, within the lessons you will find useful tips and tricks to help speed up the overall process. By the end of this training, you will be more knowledgeable about the process of weapon conception and will find yourself more efficient with designing weapons. Software required: Photoshop CC, Maya 2016.

About the author

Jia Le Zhang is a concept artist at Psyonix, working on projects such as Rocket League and Nosgoth. He also worked at LucasArt in the first-person shooter game that was unannounced as the main weapon designer. Working in teams of animators, modelers, and many other disciplines, he helps create worlds and characters in a variety of games, short films, and various projects. When he is not working, he's building plastic model kits.

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