Creating Hair for Next-Gen Game Characters in Maya
In this Maya tutorial, we will explore the process of creating polygonal hair for our 3D characters inside of Maya. Software required: Maya 2011.
What you'll learn
In this Maya tutorial, we will explore the process of creating polygonal hair for our 3D characters inside of Maya. The process of creating polygonal hair is particularly useful when creating characters for use in a real-time game engine, where it's not effective to utilize a true hair dynamics system. The focus of this training is going to be on creating polygonal hair which is simple enough to be used inside of a game engine but still has the visual appearance of something that is much more complex. We will start this course by exploring some techniques for creating polygonal hair and styling the hair to have the look we want. From there, we will jump into Adobe Photoshop and create a series of color maps and transparency maps which will give our hair geometry the realism and complexity we need. Finally in the tutorial, we will learn how we can incorporate some subtle shadowing from the hair into our character's face, allowing for a more realistic end result. Software required: Maya 2011.
Table of contents
- Creating Initial Curves for Hair Surface 4m
- Creating Additional Curves for the Hair Surface 9m
- Lofting Curves to Create Initial Hair Surface 7m
- Creating the First Hair Segments for the Character's Head 10m
- Creating Hair Segments for the Front of the Head 7m
- Creating Hair Segments for the Side of the Head 13m
- Creating Hair Segments for the Back of the Head 9m
- Laying Out UVs for the Individual Hair Segments 6m
- Using Adobe Photoshop to Create Hair Texture Maps 13m
- Creating Hair Maps for the Character's Bangs 9m
- Fixing Overlapping Hair Segments 10m
- Rendering Hair Occlusion with Transparency Maps 9m
- Baking Occlusion into the Character's Skin 14m