Description
Course info
Level
Intermediate
Updated
Aug 4, 2010
Duration
2h 1m
Description

In this Maya tutorial, we will explore the process of creating polygonal hair for our 3D characters inside of Maya. The process of creating polygonal hair is particularly useful when creating characters for use in a real-time game engine, where it's not effective to utilize a true hair dynamics system. The focus of this training is going to be on creating polygonal hair which is simple enough to be used inside of a game engine but still has the visual appearance of something that is much more complex. We will start this course by exploring some techniques for creating polygonal hair and styling the hair to have the look we want. From there, we will jump into Adobe Photoshop and create a series of color maps and transparency maps which will give our hair geometry the realism and complexity we need. Finally in the tutorial, we will learn how we can incorporate some subtle shadowing from the hair into our character's face, allowing for a more realistic end result. Software required: Maya 2011.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello and welcome to this series of lessons focusing on creating three D maps using isometric projection presented by digital tutors in Adobe Authorized training Partner. My name is Eddie, and I'll be taking you through the process of designing a street map and then building three dimensional objects for the map. Using isometric projection will begin by learning what isometric projection is and how it differs from traditional linear perspective. From there will learn to different methods for creating isometric objects, one using a grid and a second using this scale sheer and rotate tools inside illustrator. Along the way, we'll learn how to save time by incorporating actions into our workflow. Next, we'll jump in and begin designing a top down, two dimensional view of our map. From there will learn what an Ortho graphic drawing is and how it could help us to construct buildings on top of our map. We'll wrap things up by adding some final details to our map that will really make it shine. After completing these lessons, you'll have a better understanding of how to build a three dimensional map using isometric projection. So let's go and get started with our next lesson