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Creating a Handgun in ZBrush

In this ZBrush tutorial, we will use a variety of hard-surface tools to build a realistic handgun in ZBrush 4. Software required: ZBrush 4 and up.

Intermediate
2h 24m
(1)

Created by Justin Marshall

Last Updated Feb 22, 2019

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  • Course

Creating a Handgun in ZBrush

In this ZBrush tutorial, we will use a variety of hard-surface tools to build a realistic handgun in ZBrush 4. Software required: ZBrush 4 and up.

Intermediate
2h 24m
(1)

Created by Justin Marshall

Last Updated Feb 22, 2019

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What you'll learn

In this ZBrush tutorial, we will use a variety of hard-surface tools to build a realistic handgun in ZBrush 4. ZBrush 4 has a number of tools that make building hard surface models incredibly easy. In this series of lessons, we will use those hard surface tools to sculpt a realistic handgun. We will start by using Shadowbox to block out a base for the gun. We will use the powerful clipping brushes to shape the model before creating our own new topology for the mesh, complete with subdivision levels and projected detail. We will use the polish brushes to add bevels and create smooth transitions with hard edges to refine the mesh. We will look at several ways of building accessories, including mesh extraction for the back strap, the topology tools for the grips, and Shadowbox for many of the smaller but complex pieces. We will finish up our project by adding materials to the different pieces and use Spotlight to paint a texture for the grips. In the end, you will not only have created a realistic handgun from scratch using only ZBrush, but you will then have the knowledge you need to create your own guns and weapons in ZBrush. Software required: ZBrush 4 and up.

Creating a Handgun in ZBrush
Intermediate
2h 24m
(1)
Table of contents

About the author
Justin Marshall - Pluralsight course - Creating a Handgun in ZBrush
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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