Description
Course info
Level
Intermediate
Updated
Mar 1, 2011
Duration
2h 23m
Description

In this ZBrush tutorial, we will use a variety of hard-surface tools to build a realistic handgun in ZBrush 4. ZBrush 4 has a number of tools that make building hard surface models incredibly easy. In this series of lessons, we will use those hard surface tools to sculpt a realistic handgun. We will start by using Shadowbox to block out a base for the gun. We will use the powerful clipping brushes to shape the model before creating our own new topology for the mesh, complete with subdivision levels and projected detail. We will use the polish brushes to add bevels and create smooth transitions with hard edges to refine the mesh. We will look at several ways of building accessories, including mesh extraction for the back strap, the topology tools for the grips, and Shadowbox for many of the smaller but complex pieces. We will finish up our project by adding materials to the different pieces and use Spotlight to paint a texture for the grips. In the end, you will not only have created a realistic handgun from scratch using only ZBrush, but you will then have the knowledge you need to create your own guns and weapons in ZBrush. Software required: ZBrush 4 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm just a digital tuners. Fix a logic. Authorize training fighters Over the last few releases, Ze Rush has really added a number of tools that make building hard surface models like guns much easier in this series of lessons will use those hard surface tools to sculpt a realistic can get. We'll start by using Shadow Box to block out a base for the gun will use the powerful clipping brushes to shape the model before creating our own new topology. For the mash, complete with subdivision levels and projected detail, we'll use the polish brushes toe, add bubbles and create smooth transitions with hard edges to refine the mesh. It will look at several ways of building accessories, including mesh extraction for the back strap topology tools for the grips and shadow box For many of the smaller but more complex pieces. We'll finish up our project by adding materials to the different pieces in your spotlight to paint a texture for the grips. In the end, you'll not only have created a realistic can get from scratch using only Z brush, but you'll then have the knowledge we need to create your own guns and weapons. _____ brush. So without, let's go ahead and get started