In this series of tutorials we will cover how to create a fully detailed armored ninja. Throughout these lessons we will cover how to create hard surface pieces using a more hands on approach involving brushes, DynaMesh, and Spotlight techniques. We will also cover some simple and effective painting and rendering methods upon completion of our character. By the end to the course you will grasps many ways to edit hard surface geometry in ZBrush. Software required: ZBrush 4R6, Photoshop CS6.
Introduction and Project Overview Hi guys, my name is Pierre Rogers. I'm a freelance character artist and designer for video games. In this tutorial we will create a detailed hard surface character in ZBrush. We will cover tools, tips and techniques I use, as well as other methods available to you for hard surface sculpting pipeline. Once done, we will color and render our character and lastly comp it into Photoshop for presentation. Hopefully you enjoy hard surface armor, robot or mecha as much as I do. So, without further ado, let's get started.