Creating a Hard Surface Sci-Fi Ninja in ZBrush

In this series of tutorials we will cover how to create a fully detailed armored ninja. Software required: ZBrush 4R6, Photoshop CS6.
Course info
Level
Advanced
Updated
Nov 25, 2013
Duration
12h 41m
Table of contents
Introduction and Project Overview
Creating a Hard Surface Sci-Fi Ninja in ZBrush - Part 1
Creating a Hard Surface Sci-Fi Ninja in ZBrush - Part 2
Description
Course info
Level
Advanced
Updated
Nov 25, 2013
Duration
12h 41m
Description

In this series of tutorials we will cover how to create a fully detailed armored ninja. Throughout these lessons we will cover how to create hard surface pieces using a more hands on approach involving brushes, DynaMesh, and Spotlight techniques. We will also cover some simple and effective painting and rendering methods upon completion of our character. By the end to the course you will grasps many ways to edit hard surface geometry in ZBrush. Software required: ZBrush 4R6, Photoshop CS6.

About the author
About the author

Pierre is a Chicago native freelance character artist with a background in character design and graphic art.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi guys, my name is Pierre Rogers. I'm a freelance character artist and designer for video games. In this tutorial we will create a detailed hard surface character in ZBrush. We will cover tools, tips and techniques I use, as well as other methods available to you for hard surface sculpting pipeline. Once done, we will color and render our character and lastly comp it into Photoshop for presentation. Hopefully you enjoy hard surface armor, robot or mecha as much as I do. So, without further ado, let's get started.