Creating a Hard Surface Sci-Fi Ninja in ZBrush

In this series of tutorials we will cover how to create a fully detailed armored ninja. Software required: ZBrush 4R6, Photoshop CS6.
Course info
Level
Advanced
Updated
Nov 25, 2013
Duration
12h 42m
Table of contents
Introduction and Project Overview
Creating a Hard Surface Sci-Fi Ninja in ZBrush - Part 1
Creating a Hard Surface Sci-Fi Ninja in ZBrush - Part 2
Editing the Waistband 9m Editing the Thigh Pads and Thigh Armor 9m Editing the Thigh Armor 12m General Tweaks and Edits 11m Tweaking the Hand Plate and Waist Band 8m Utilizing Transpose Master 7m Recreating the Hip Device 10m Blocking out the Sword 8m Editing and Tweaking the Sword 9m Editing the Sword Device and Hilt 8m Detailing the Hilt of the Sword 11m Creating the Brush for the Sword 15m Blocking out the Power Supply 13m Editing the Power Supply 9m Creating an Insert Multi Mesh Brush to Form the Cable 8m Adding the Sword and Power Supply to Our Scene 9m Performing General Tweaks 8m Detailing Head from Re-concept 12m Adding New Geometry to the Head 15m Tweaking Details of the Visor and Shoulder Piece 9m Detailing the Chest from Re-concept 12m Detailing the Torso and Knee from Re-concept 11m Detailing the Legs and Feet from Re-concept 16m Adding the Power Supply and Shoulder Details 11m Detailing the Hand from Re-concept 14m Creating a Dart Knife 8m Texturing the Waist Band 7m Texturing the Thigh Band 8m Third Level Detailing of the Neck and Torso 12m Editing the Arms and Torso 10m Third Level Detailing of Torso and Legs 13m Creating a Stage for Character 9m Damaging the Character with Morph Targets 16m Damaging the Character with Orbs Crack Brush 11m Creating Some Materials for Our Character 8m Applying Materials to the Head and Torso 11m Applying Materials to the Arms, Legs, and Sword 12m Creating a Color Palette 14m Cavity Color Painting 17m Tweaking the Lights and Render Settings 10m Editing the Render and Conclusion 11m
Description
Course info
Level
Advanced
Updated
Nov 25, 2013
Duration
12h 42m
Description

In this series of tutorials we will cover how to create a fully detailed armored ninja. Throughout these lessons we will cover how to create hard surface pieces using a more hands on approach involving brushes, DynaMesh, and Spotlight techniques. We will also cover some simple and effective painting and rendering methods upon completion of our character. By the end to the course you will grasps many ways to edit hard surface geometry in ZBrush. Software required: ZBrush 4R6, Photoshop CS6.

About the author
About the author

Pierre is a Chicago native freelance character artist with a background in character design and graphic art.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi guys, my name is Pierre Rogers. I'm a freelance character artist and designer for video games. In this tutorial we will create a detailed hard surface character in ZBrush. We will cover tools, tips and techniques I use, as well as other methods available to you for hard surface sculpting pipeline. Once done, we will color and render our character and lastly comp it into Photoshop for presentation. Hopefully you enjoy hard surface armor, robot or mecha as much as I do. So, without further ado, let's get started.