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Creating HDRI Environments for 3D Lighting in Photoshop and Maya

by Xuan Prada

In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset. Software required: Photoshop CS6, Bridge CS6, PTGui 9, Maya 2011, V-Ray 2, NUKE 6.3, MARI 2.0v1.

What you'll learn

In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset. Throughout the training we will cover the whole lighting process and creating a complete shot from scratch. We will start shooting HDRI on set and we will finish the final shot in NUKE, integrating a 3D asset in a real environment. By the end of this tutorial you will be able to shot your own HDRI panoramas and create 3D light rigs to light your own projects. Software required: Photoshop CS6, Bridge CS6, PTGui 9, Maya 2011, V-Ray 2, NUKE 6.3, MARI 2.0v1.

About the author

Xuan Prada is a freelance digital artist based in London, with a background in Fine Arts and a BFA in Computer Animation from Universidad Complutense de Madrid. He started his professional career working on TV Commercials as a 3D generalist. He has done work for major visual effects and animation houses doing texturing, surfacing and lighting. His film credits include Planet 51, Happy Feet 2, Prometheus, Wrath Of The Titans, Dark Shadows, World War Z, Ironman 3, and others.

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