In this tutorial, we will explore how to create interaction between our live action footage and CG environment. This course goes through the entire process, in real time, of creating a shot in which the live action footage interacts with our CG scene. We start out by matchmoving our footage in PFTrack and take a look at how we can easily solve multiple matchmoves. Then, we combine them in Maya to be part of a visual effects sequence. We then take the solved camera into Maya where proxy geometry is created for the live action hand and prop turntable. Many other things are covered such as animating, lighting using final gather and HDRI, UV mapping, displacement mapping, and rendering out many render passes. We then jump over into After Effects where we will be compositing 17 different render passes to create the final result in a linear workflow. Software required: PFTrack 5, Maya 2013, After Effects CS5.
Introduction and Project Overview Hi, I'm James Whiffin, I'm a compositor for Brisbane, Australia working mainly on independent films, TV commercials, and corporate videos. In this creative development we'll go going start to finish in real time over the process of creating this shot here. The emphasis will be on getting our live action character to interact seamlessly with our CG environment. We'll be matchmoving in PFTrack, modeling, lightning, animating, and rendering in Maya and mental ray, and comping in after effects. We have so much work to do it's not even funny, so I'll meet you in lesson one and we can get cracking.