HoloLens Development Fundamentals

Learn how to use gaze, gestures, voice, and audio to create an app that is immersive and engaging. Also, learn how to utilize the tooling to the best possible outcome. Software required: Visual Studio 2015 Community Edition, HoloLens Emulator.
Course info
Rating
(14)
Level
Beginner
Updated
January 20, 2017
Duration
1h 52m
Table of contents
Description
Course info
Rating
(14)
Level
Beginner
Updated
January 20, 2017
Duration
1h 52m
Description

Follow along easily and get a great start to building your own apps. You don't even need a physical HoloLens device! In this course, HoloLens Development Fundamentals, you're going to be building a demo app that showcases the five main pillars of mixed reality experiences for HoloLens. First, you'll cover how to use gaze, gestures, and spatial mapping to manipulate a full 3D experience with natural interaction. Next, you'll learn how to create actions that handle basic or complex gestures, such as tap, navigate, or manipulate. Then, you'll discover how to design both voice commands and audio, and then implement them for your users to use. Finally, you'll go through how to take advantage of the holographic framework to implement both voice commands and spatial audio, with little effort, and bring your HoloLens app to life. By the end of this course, you'll have an understanding of what mixed reality apps are and how they are put together.

About the author
About the author

Lars is an author, trainer, Microsoft MVP, community leader, authority on all things Windows Platform, and part time crocodile wrangler. He is heavily involved in the space of HoloLens and mixed reality, as well as a published Pluralsight author, freelance solution architect, and writer for numerous publications.

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Transcript
Transcript

Hi everyone, my name is Lars Klint and welcome to my course HoloLens Development Fundamentals. I am a freelance solution architect at larsklint.com, Microsoft MVP, speaker, HoloLens developer and expert in Australian outback internet. I have been building software systems from tiny websites to gargantuan telecommunication systems for the past 20 years.

In this course we are going to build a demo app that showcases the five main pillars of mixed reality experiences for HoloLens. You can follow along easily and get a great start to building your own apps. You don’t even need a physical HoloLens device!

Learn to use gaze, gestures and spatial mapping to manipulate a full 3D experience with natural interaction. Create actions that handle basic or complex gestures, such as tap, navigate or manipulate.

How about designing both voice commands and audio, and then implement them for your users to use. Take advantage of the holographic framework to implement both voice commands and spatial audio with little effort and bring your HoloLens app to life.

But that isn’t all!! We will also cover the free software used to develop for HoloLens; Unity 3D and Visual Studio.

To complete the course, all you need is a Microsoft account and the free community edition of Visual Studio 2015 and personal edition of Unity 3D.

By the end of this course you will have an understanding of what mixed reality apps are and how they are put together, as well having built your very own.

I hope you’ll join me on this journey to learn how to build HoloLens apps with the HoloLens Development Fundamentals, at Pluralsight.