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HoloLens Development Fundamentals

Learn how to use gaze, gestures, voice, and audio to create an app that is immersive and engaging. Also, learn how to utilize the tooling to the best possible outcome. Software required: Visual Studio 2015 Community Edition, HoloLens Emulator.

Beginner
1h 52m
(28)

Created by Lars Klint

Last Updated Dec 17, 2022

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  • Course

HoloLens Development Fundamentals

Learn how to use gaze, gestures, voice, and audio to create an app that is immersive and engaging. Also, learn how to utilize the tooling to the best possible outcome. Software required: Visual Studio 2015 Community Edition, HoloLens Emulator.

Beginner
1h 52m
(28)

Created by Lars Klint

Last Updated Dec 17, 2022

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What you'll learn

Follow along easily and get a great start to building your own apps. You don't even need a physical HoloLens device! In this course, HoloLens Development Fundamentals, you're going to be building a demo app that showcases the five main pillars of mixed reality experiences for HoloLens. First, you'll cover how to use gaze, gestures, and spatial mapping to manipulate a full 3D experience with natural interaction. Next, you'll learn how to create actions that handle basic or complex gestures, such as tap, navigate, or manipulate. Then, you'll discover how to design both voice commands and audio, and then implement them for your users to use. Finally, you'll go through how to take advantage of the holographic framework to implement both voice commands and spatial audio, with little effort, and bring your HoloLens app to life. By the end of this course, you'll have an understanding of what mixed reality apps are and how they are put together.

HoloLens Development Fundamentals
Beginner
1h 52m
(28)
Table of contents

About the author
Lars Klint - Pluralsight course - HoloLens Development Fundamentals
Lars Klint
42 courses 4.3 author rating 1838 ratings

Lars is an author, trainer, Microsoft MVP, community leader, authority on all things Windows Platform, and part time crocodile wrangler. He is heavily involved in the space of HoloLens and mixed reality, as well as a published Pluralsight author, freelance solution architect, and writer for numerous publications.

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