Description
Course info
Level
Intermediate
Updated
Dec 1, 2017
Duration
2h 29m
Description

Have you ever wondered how to create magical FX work in Houdini, but you don't have the technical skills to bring them to life? In this course, Building Character FX Rigs in Houdini, you'll learn how to create a stunning character simulation in Houdini. First, you’ll discover how to take a working animation in Maya and export it successfully to Houdini. Next, you’ll explore how to create several methods to create an interesting source emission with all the attributes and SOPs needed. Finally, you’ll delve into creating a beautiful simulation that use microsolvers to advect the color and create a stunning slap comp in NUKE. When you’re finished with this course, you’ll not only have created a fantastic simulation, but you’ll also have the knowledge and skills needed to render and sim out your own FX concepts in Houdini. Software required: Maya and Houdini.

About the author
About the author

Terry is a Lead FX TD at Method Studios. He started working in 2009 at Double Negative London. In 2014, he moved to Vancouver, Canada and worked at a number of VFX houses since. He specializes in fluid effects and rigid bodies.

Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hello, everyone. My name is Terry Marriott and welcome to my class, Building Character FX Rigs. I'm a senior FX TD at Method Studios. Have you ever wondered how to create the magical effects you see in feature films or feature animations? Imagine if you wanted to see a beautiful texture being turned into a fluid off a creature which is flying around. In this class we're going to create a magical fluid that advects from the color from our character's texture. We're then going to create a stunning slap comp in NUKE. Some of the major topics we're going to cover are transferring in animation from Maya to Houdini using the alembic workflow. Creating a point cloud that maintains the color of the character's texture, creating a DOP network and creating custom microsolvers to control the simulation. By the end of this course you'll how to advect color from a texture in a fluid in Houdini. Before beginning this course you should be familiar with the basics of Maya and Houdini. I hope you will join me on this journey to learn Houdini with the Character FX Rigs class at Pluralsight.