Wrangle nodes are one of the most powerful and versatile workflows available in Houdini, which is why they’re so popular with professionals. This course will teach you how to use them to achieve sophisticated solutions. Software required: Houdini 15.
Often while working on high-end feature films, TV shows, or commercials, it is necessary to create completely procedural setups that are both robust and controllable. This course, Creating Custom Houdini Solvers with VEX Wrangles, is designed to teach you techniques and workflows to help achieve exactly that. In this course, you will learn how to create sophisticated setups that are required to achieve a completely procedural sticky slime system. First, you will learn to utilize Wrangle nodes extensively with VEX scripting to create a dynamic Sticky Constraint Solver that will be the driving force behind the whole system. In addition to the Sticky Constraint Solver, you will learn how Wrangle nodes can be used inside a DOP Network to control a Position-Based Dynamics Solver, otherwise known as the Grain Solver. The course will also take you through how FLIP simulations can be used to complement the effect. By the end of this course, you'll have the practical skills to achieve robust, controllable and procedural setups for high-end Houdini VFX projects. Required Software: Houdini 15.
Course Overview Hi everyone. My name is Beau Garcia and welcome to my course, Creating Custom Houdini Solvers with VEX Wrangles. I am the senior effects technical director at double negative in London. VEX has always been an extremely powerful framework within Houdini. Now with the accessibility that wrangle nodes provide the user, it is fast becoming the standard approach for many professionals. In this course, we are going to utilize wrangle nodes extensively to help create a completely custom sticky constraints solver that will drive multiple dynamic networks. We will look at how wrangle nodes can be used with DOPs to control simulations before exploring surfacing techniques that will help marry together different geometry types to create one cohesive surface before wrapping the project up with a look at the shading and rendering. Some of the major topics that we'll cover include wrangle nodes, custom solver creation, DOP simulations, this includes the new grain solver, procedural texturing and procedural geometry creation. By the end of the course, you will know how to overcome a number of sophisticated problems that will enable you to take on larger and more complicated tasks that are often faced while working within Houdini. Before beginning the course, you should already be familiar with Houdini including DOPs and you should have already some experience with VEX or a similar language. I'm really excited about this course, so I hope you'll join me on this journey to learn wrangle nodes with you creating custom Houdini solvers with VEX wrangles course at Pluralsight.