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Houdini: FBX Workflows for VR

by Craig Tonks

FBX is a key file format throughout VR and the games industry. This course will help you understand how Houdini interfaces with it, including importing complex scenes, exporting animation, and troubleshooting common problems.

What you'll learn

The FBX file format is prevalent in VR and Realtime but can pose some challenges for Houdini's node based workflow. In this course, Houdini: FBX Workflows for VR, you will learn how to easily interface between Houdini scenes and FBX files. First, you'll learn how Houdini's workflows compare to other software and match common export features such as Normals and Material Groups. Next, you'll build camera facing cards that cleverly use attributes set in Houdini to drive shader changes in UE4, all through standard FBX exports. Finally, you will learn how to import a complex FBX, ingest and animate the geometry inside Houdini, and export proxy meshes that have hero assets instanced with a blueprint in UE4. When you've finished the course, you will have a deeper understanding of how Houdini and FBX work together as well as how to maximize the data flowing through. Software Required: SideFX Houdini, Unreal Engine 4.16 or newer.

About the author

Craig Tonks is a Visual Effects Artist from London who specializes in creating generative artwork for a variety of mediums. His career in Film has encompassed many different styles and sizes of work; including leading a team to Oscar winning work on Christopher Nolans "Interstellar". More recently he has been delving into the world of Realtime Engines and taking traditional VFX techniques into VR / AR, working with more game-centric teams to introduce new workflows and train artists.

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