Houdini: Intermediate Ocean FX

This course will teach you the creation of realistic oceans and how to drive large scale fluid simulations in Houdini 16. Software required: Houdini 16.
Course info
Rating
(33)
Level
Intermediate
Updated
May 8, 2017
Duration
5h 2m
Table of contents
Description
Course info
Rating
(33)
Level
Intermediate
Updated
May 8, 2017
Duration
5h 2m
Description

Have you ever had the idea of creating an infinite and photo realistic ocean in 3D with a simulated boat driving through it? If so, this is the perfect course for you. In this course, Houdini: Intermediate Ocean FX, you'll learn how to setup a procedural ocean and do a flip fluid simulation for the boat. First, you'll discover how to use the ocean spectrum to create an infinite ocean. Next, you'll add the boat, do a flip simulation for a specific area with high detail, and add whitewater and mist. Finally, you'll extend the simulated area and setup the shaders to render all the layers. When you're finished with this Houdini 16 course, you'll not only have an ocean rendered with a high detail fluid simulation, but you'll also have a workflow on how to master your own ocean and fluid challenges in the future. Software required: Houdini 16.

About the author
About the author

Today, Andreas works as a FX Supervisor at RISE | Visual Effects Studios in Berlin and is managing FX teams on shows like Captain America: Civil War. Andreas also works as a visual effects instructor at different film schools in Berlin.

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