Course info
Feb 6, 2017
5h 13m

Have you ever wondered about the practical mathematics behind visual effects? If so, Practical Houdini Math Tips is the perfect course for you. In it, you'll discover the basic math that drives the visual effects creation process in Houdini. First, you'll learn about the power of sines and cosines. Next, you'll explore the concept and usage of vectors. Finally, you'll finish the course by learning about transform matrices, quaternions, dot products, and cross products. When you're finished with this course, you'll have a solid understanding of the math used to produce high end visual effects. Software required: Houdini 15.

About the author
About the author

Beau Garcia is a Senior FX Technical Director at Double Negative, London.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi, everyone, my name is Beau Garcia and welcome to my course, Practical Houdini Math Tips. I am a senior effects technical director, currently working at Industrial Light and Magic in London. Within computer graphics, mathematics plays a pivotal role in achieving anything from simple tasks through to intricate visual effects, especially when working within a Houdini environment. Which is why it's vital that Houdini users have a basic understanding of the most commonly used mathematical concepts that are frequently relied upon. In this course, we're going to explore a range of practical concepts that are used most often within Houdini visual effects. And some of the major topics that we will cover include Sine and Cosine functions, Vector Operations, Transformation Matrices, and Quaternions. By the end of the course, you'll have a good foundation of how these concepts can be used practically within Houdini. Before beginning the course, you should be familiar with the basics of Houdini Workflow. I hope you'll join me on this journey to learn practical mathematical concepts with the Practical Houdini Math Tips Course at Pluralsight.