Have you ever wondered about the practical mathematics behind visual effects? In this course, you'll cover the fundamental math concepts that are pivotal to working within Houdini. Software required: Houdini 15.
Have you ever wondered about the practical mathematics behind visual effects? If so, Practical Houdini Math Tips is the perfect course for you. In it, you'll discover the basic math that drives the visual effects creation process in Houdini. First, you'll learn about the power of sines and cosines. Next, you'll explore the concept and usage of vectors. Finally, you'll finish the course by learning about transform matrices, quaternions, dot products, and cross products. When you're finished with this course, you'll have a solid understanding of the math used to produce high end visual effects. Software required: Houdini 15.
Course Overview Hi, everyone, my name is Beau Garcia and welcome to my course, Practical Houdini Math Tips. I am a senior effects technical director, currently working at Industrial Light and Magic in London. Within computer graphics, mathematics plays a pivotal role in achieving anything from simple tasks through to intricate visual effects, especially when working within a Houdini environment. Which is why it's vital that Houdini users have a basic understanding of the most commonly used mathematical concepts that are frequently relied upon. In this course, we're going to explore a range of practical concepts that are used most often within Houdini visual effects. And some of the major topics that we will cover include Sine and Cosine functions, Vector Operations, Transformation Matrices, and Quaternions. By the end of the course, you'll have a good foundation of how these concepts can be used practically within Houdini. Before beginning the course, you should be familiar with the basics of Houdini Workflow. I hope you'll join me on this journey to learn practical mathematical concepts with the Practical Houdini Math Tips Course at Pluralsight.
Sine & Cosine Welcome to Practical Houdini Math Tips. In this course, we will start with some very basic fundamentals, then move into some more advanced concepts. The course is aimed at demonstrating practical application opposed to the core mathematical theory, although each module will be introduced with some basic theory on the principles being demonstrated. The course will cover the topics that I have found to be most widely used within Houdini visual effects. Topics covered will be a great primer for Houdini artists that might not come from the math background, and are looking for practical ways these math concepts can be implemented inside Houdini. The course is broken up into four modules. We're starting off with some really basic ideas and principles before moving on to some more complicated concepts. The topics covered will lay down a solid foundation for solving many problems you may face, and serve as essential principles to building up your skill set as a Houdini artist. So what you can expect from this course is an introduction to some of the visual effects of mathematics that you'll be exposed to again and again while working within Houdini. We're going to be application-focused, we're going to be focusing on how these concepts can be used practically within Houdini. The course is structured by first introducing some basic theory on the concepts. We're not going to really go into the core mathematics as much, we're going to be mainly focusing on just a brief overview of what the concepts are about and what they will achieve, and then we're going to go into Houdini to demonstrate how we can use these practically. The course is aimed at beginners, so we will start off quite basic and then work our way up to a little bit more intermediate to advanced concepts.