Houdini and Unity are two industry standard tools for Visual FX and game development. This course will teach you how to combine them and create a professional pipeline to generate your game assets faster than ever.
Game development pipelines are a critical part of any game studio. Whether you're a one-man show or a company of hundreds of employees, you'll need an efficient and stable way to create your game artifacts, and update them seamlessly with minimum effort or interruption to the total development process. In this course, Houdini to Unity: Advanced Production Pipeline, you'll learn the steps to create an efficient pipeline using Houdini and Unity3D – two of the most prominent game development tools. First, you'll explore how to setup your Unity project, so that artifacts created in Houdini will be imported automatically complete with animation controllers, animation states, and prefab construction. Next, you'll discover how to use Houdini to maximize your production when creating game artifacts to be imported into Unity. Finally, you'll cover how to use your new pipeline to update game assets quickly and seamlessly within Unity. By the end of this course, you'll be able to get your game to market faster than ever. Software required: Houdini and Unity.
Caesar is currently a professional software developer with over 17 years of experience focusing on user interfaces and middleware components. In his very recent past he was an instructor at a private academy teaching game programming using Unity3d and Softimage.
Course Overview Hi, and welcome to my course, an advanced game pipeline development using Houdini and Unity. Individually these tools are powerhouses on their own, but when combined, there's almost nothing that you can't accomplish. This course will take you from game prototype using rudimentary throwaway artwork used as placeholders to a complete game artwork pipeline where a Houdini digital asset that you'll create will be the central point of command for all of your game artifacts. You'll learn how to integrate the Houdini compositor with your digital asset in order to add post-processing effects on your renders, and share those effects quickly and easily with any game artifact you generate in Houdini. Once your pipeline is done, we'll finish up with some global render buttons that will allow you to bulk process all of your Houdini artwork, saving you tons of time if your game has hundreds of assets that require rendering. By the end of the course, you'll have a pipeline that will fit your needs or the needs of your studio, and help get your game to market faster than ever. I hope you'll enjoy the course as much as I had in creating it.