Course info
May 20, 2014
2h 10m

Throughout the duration of this tutorial we will explore finishing techniques for our sculptures, starting from the wrinkle stages all the way up to pores and skin bumps. After that stage has been completed we will transition into look development and start working with polypainting and rendering workflows within KeyShot. By the end of this training you should have every tool you need to add massive amounts of detail to your sculpts in a realistic manner. Software required: ZBrush 4R6, KeyShot 4, Photoshop CS6.

About the author
About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(upbeat electronic music) Hi everyone; my name is Lee Magalhaes. I'm a 3D Artist with a focus on characters and digital sculpting. I'm currently working as a freelancer in Brazil, and have been in the industry for over five years. In this course, we're going to be hyper-detailing a cyclops bust. Some of the major topics that we'll be discussing in this course will include refining your sculpt in order to get it to a finished state; detailing techniques for wrinkles and skin variation; simple but a very effective techniques for making pores and skin bumps; painting a variety of realistic skin textures and rendering in KeyShot; finalizing your render in Photoshop. By the end of the training, you'll have learned how to finish your sculpts with an extreme amount of detail. I'm excited to share this hyper-detailing workflow with you, and hope that these techniques will help take your art to the next level. So, let's get started with the first lesson.