In this Softimage tutorial, we will learn how realistic volume effects such as smoke, clouds, and flames can be rendered using Softimage ICE tree networks. This tutorial will guide you through the entire start-to-finish process of building your ICE tree simulations and rendering the final results, with special emphasis on the concepts and workflows that you can incorporate into your own Softimage projects. We will learn how to create ICE trees and add dynamic forces such as wind and gravity to our simulations, we will learn how textures can be used to drive particle appearance and behavior, we will learn how to incorporate realistic light dispersion and absorption properties into our ICE volume particles, as well as many additional features, techniques, and workflows that will prove to be invaluable to all Softimage users who wish to use ICE tree simulations in their own projects. Software required: Softimage.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview [Autogenerated] with digital tutors. And I'm really excited to bring you this introductory course covering some of the volumetric particle rendering teachers found in soft image. We've had the privilege of partnering with auto desk and the softer much team of developers in bringing you this training, which is really gonna give you a great foundational knowledge of how to create various volumetric effects using the soft margarine Victory and Theo Interactive creative environment, also known as ice. Let me point out that this course is really designed to be watched in a linear fashion. So that means that each lesson is gonna build upon the information discussed in previous lessons. So I really would advise against just jumping into a lesson right in the middle, of course, because you may wind up missing some critical information discussed in some of the earlier lessons. So we're gonna start by going over the basics of creating a nice tree and learning how to apply some of the volumetric shading by it. The render tree. Now we'll also explore many of the different particles shading nodes and start to dissect some of the different shading compounds that come with soft image and from there, we're gonna learn how to create some practical effects, such as thick, billowing smoke, large banks of clouds in the sky, rolling flames and some other topics that will really give you a very strong foundation on which to continue building your skills. Now, if this is your first time exploring many of these different features, I would recommend watching this training all the way through at least once before trying to follow along on your own. This way you could get a little bit clearer picture of just how some of these different features fit together and just what they do before attempting to use them yourself. And if you're looking for any additional training for ice or any other areas of some damage, or even if you're looking for training for other Autodesk products, police feel free to look at the huge library praying content that we have available at digital tutors dot com. So with that, we'll go ahead and get started in our next lesson.