Course info
Nov 2, 2016
1h 21m
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iOS developers enjoy a large market for which to build software, but it's difficult to get noticed and your app must be expertly polished to stand a chance at landing users. In this course, Implementing 3D Touch in iOS, you'll learn a new API that helps you do just that: 3D Touch. This new technology allows users to engage and navigate iOS apps in ways that simply weren't possible before. There are many components to it, and you'll learn all of them. First, you'll learn about "peeking" and "popping" content. Next, you'll explore deep linking to your app from the home screen and providing core functionality from a simple touch once users are in it - the key becomes not only knowing how to code each of these, but when to use them. Finally, you'll end the course by taking a look at a few other possible implementations of 3D touch that could help your app stand out. By the end of this course, you'll have learned about each of these new APIs, how they work, and when they make sense to use inside of your iOS apps. As developers in a crowded market, you need every competitive edge you can get, and adding another layer of interactivity with 3D Touch is a perfect place to start.

About the author
About the author

Jordan Morgan is a software developer from Ozark, Missouri, who founded Dreaming In Binary with his wife. He is focused on helping the community, creating things that inspire others, doing talks over iOS, and constantly being a student of any form of software engineering.

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